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Patch 0.18.111 now live!

Hey Islanders, while there will not be a DevBlog this holiday season, we do have patch notes!

Thank you to everyone that participated in our recent Hordetest. It’s been an action-packed year and we’re all excited for what 2025 has in store for The Isle. A new patch is now available on the EVRIMA Public Branch. Happy Holidays everyone!

  • The Isle Dev Team

Patch 0.18.111

[expand type=details expanded=false]

  • Added maiasaura as a playable species

  • Gastroliths can now be foraged on gravel

  • Added officers to groups and the ability to promote/demote and transfer leader

  • Added alternative high/low grab animations for herbivores

  • Animals can now be staggered while flying

  • Adjusted building shader material to better handle vertex painting

  • Corrected sound attenuation during ceratosaurus’s charge attack

  • Adjusted attenuation curves for medium size animals vocals

  • Updated leg fracture animations for diabloceratops, tenontosaurus, gallimimus and stegosaurus

  • Any connected food items to a tree automatically fall when the tree is consumed

  • Timers for various environmental skin effects have been updated

  • Reduced the amount of food required to unlock the cannibal mutation

  • Increased weight threshold for being grappled from 65% to 101%

  • Improved system for fractured animations

  • Bucking now forces a dismount instead of dropping the player straight to the ground

  • Adjusted dilophosaurus hallucination in water

  • Broadcast no longer tries to show an extra name tag if the broadcasting player’s name tag is already visible

  • Reduced volume of crab movement sounds

  • Improved weather sounds volume balance

  • Adjusted AI spawn zones with more configurable options

  • Improved replay scrub time and fixed crash when scrubbing

  • Adjusted large footstep sounds volume and attenuation

  • Schooling fish now have a weight cap of 10kg

  • Added sounds to the stegosaurus digging animations

  • Fixed ini file being deleted on restart

  • Fixed issue with loading saves

  • Fixed vocal type sounds being unnecessarily muffled by nearby sources

  • Fixed deinosuchus jaw snap base sound not occluding in water

  • Fixed sounds when a troodon opens a body

  • Fixed volume issue with juvenile dilophosaurus dirt sprint footsteps

  • Fixed footsteps not scaling properly

  • Fixed some plants taking too long to despawn once consumed

  • Fixed blend from montage for juvenile morphs in certain species

  • Fixed latched pouncer being hit by their target

  • Fixed troodon taking longer to recover from a knockdown than it should

  • Fixed deinosuchus lunge forcing upward movement

  • Fixed not pairing up correctly after rejoining the server

  • Fixed courtship being lost on relog

  • Fixed being able to place a nest when in the same group but not courted/paired

  • Fixed hatchlings not being added to groups properly

  • Fixed courting not putting players into groups

  • Fixed organs not disappearing if using wipe corpse command (RCON)

  • Fixed dirt effects showing up on improper surfaces

  • Fixed gallimimus missing its gore mask

  • Fixed input lock after swallowing a ragdoll

  • Fixed hint message for closed coconuts

  • Fixed buck animation not triggering immediately while holding input

  • Fixed rotation mismatch during latch pounce

  • Fixed crouching deceleration not being used

  • Fixed hallucination pawn behavior if the target is flying, latched or swimming

  • Interacting with plant chunks now displays the correct hints

  • Fixed diabloceratops being able to trap pouncers in collision

  • Fixed being able to use ram while grappled as a pachycephalosaurus

  • Fixed carnotaurus’s sliding rotation rate

  • Fixed carnotaurus’s rotation rate while holding RMB

  • Fixed juvenile pachycephalosaurus being unable to knockdown fruit with headbutt

  • Fixed being able to turn too quickly while moving in mud

  • Fixed weather sounds in skin creator

  • Fixed swallow ability not always ending properly

  • Fixes to some miscellaneous issues related to underwater post process effects

  • Fixed juvenile deinosuchus ragdoll

  • Fixed males inheriting the "Advanced Gestation" mutation

  • Fixed an issue where ragdoll sleep was not functioning correctly

  • Fixed thunderstorm event not firing

  • Fixed an issue preventing certain species from swapping the pounce latch slot during a grapple

  • Fixed omnivores being unable to eat schooling fish on the ground

  • Fixed rabbit animation speed

  • Fixed elite fish not resetting after being damaged

  • Fixed an issue where psittacosaurus burrows would grow inverted infinitely

  • Fixed deer buck montage

[/expand]

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