Update #3.5: Juvenile Pouncing & Interactive Water
Hey Islanders,
Update #3.5 is here, and with it a plethora of bug fixes & quality of life improvements. Be sure to sink your claws into the trailer below for a proper showcase of the new additions!
Changelog 0.7.102.30
Additions
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Added Pounce to the Utahraptor juvenile.
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Added front limb damage area.
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Added Buck ability and animations for Pteranodon, Utahraptor, Dryosaurus and Hypsilophodon when being pounced by a Utahraptor juvenile.
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Added a Ranger and Utility station to Spiro with open interiors.
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Added "Official" filter for unofficial servers. Any server with "Official" in its name will not be displayed in the server list, excluding our official servers.
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Added Green color for Official Server names to better distinguish them from unofficial servers.
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Added new Utahraptor trot animation.
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Extended Spectator Mode system to show AI.
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Added toggles to spectator mode using Page Up and Page Down for: Show All, Show players only, Show Alive AI only, Show Corpses.
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Added PageUp and PageDown to action bindings.
Enhancements
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Replaced the water for rivers, swamps and the ocean with our new Interactive Water system.
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Set Hypsilophodon tail feathers as tail tip damage area.
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Made Stegosaurus plates and Hypsilophodon eyebrows ignore damage when hit.
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Updated all footprints normals atlas.
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Made Eat hints appear based on corpse, instead of capsule.
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Made pounce leave crouch state.
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Updated Pounce to avoid interrupting fall animation in water.
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Made pounce to play miss animation when landing in shallow water.
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Reduced attenuation of all creature idle vocal sounds and breath sounds.
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Reduced night time.
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Increased strength of creature foley ducking ambience.
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Made buck apply stamina cost scaled by pouncer's growth.
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Set Utahraptor growth time to 75 mins.
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Set Tenontosaurus growth time to 105 mins.
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Set Carnotaurus growth time to 135 mins.
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Decreased Pteranodon buoyancy to fix juvenile swimming.
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Raised the camera if the character is too small to prevent the spring arm from going inside the ground.
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Audio fixes and improvements to Tenontosaurus jump and vomit, and Dryosaurus jump and evade.
Bug fixes
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Reworked part of Spectator Mode for better performance server side. This should hopefully fix the rubberbanding issues that were present in the previous patch.
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Fixed new footprint/blood scent clouds sometimes not fading in.
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Fixed blood splat scent clouds sometimes persisting indefinitely.
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Fixed being unable to perform ALT attacks with too low stamina.
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Fixed damage areas around the neck.
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Fixed Hypsilophodon not being able to move forward from jumping in place.
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Fixed rest and ragadoll issue when dying after swallowing.
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Fixed an issue with Pteranodon vomit animation.
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Fixed BloodSplat rotation.
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Fixed some rock collision causing corpses to fall through them.
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Fixed being able to zoom in and out while sleeping.
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Fixed sometimes being unable to take off as a Pteranodon after crashing.
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Fixed Stegosaurus secondary draining double stamina.
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Fixed adult Deinosuchus aggressive call audio pitch.
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Fixed EQS not working correctly sometimes.
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Fixed need to enter water to be able to drink.
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Fixed chat not auto hiding when using "/".
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Fixed culling on all buildings.
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Fixed pickup animation not working sometimes for juvenile Deinosuchus.
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Fixed juvenile Deinosuchus lunge shake animation not playing.
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Fixed Fence Collision issues.
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Fixed drink hint showing up while being lunged.
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Fixed swallowing issues when interrupted underwater if already initiated.
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Fixed characters jumping out of the water when ascending quickly.
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Fixed not sinking occasionally when out of stamina.
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Fixed issue with rotation during pounce, most notably during bucking animations.
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Fixed Deinosuchus fall not applying damage in water
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Fixed lunge causing corpses to not float sometimes.
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Fixed age modulation for Tenontosaurus rest sounds.
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Fixed inaccurate vomit duration if the server restarts during it.
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