EVRIMA Patch 0.6.30.37
Changelog 0.6.30.37
Additions
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Added and setup simple terrain alignment for all species. This is currently WIP.
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Added regional spawning system. Pick a general area to spawn in for ease of finding other players.
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Added health indicator to the character profile screen.
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Added a "Plus" icon to blood when it is being recovered, so it is clearer when you are regaining blood instead of bleeding.
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Added manual banning option for server admins.
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Added player names and their SteamID64 when in admin spectator mode.
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Added toggle for admin spectator camera names. Use Shift + U when in admin spectator mode to toggle player names on/off.
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Added chat to admin spectator mode.
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Added commands for chat: /gl - Sends a message in Global chat. /gr - Sends a message in Group chat. /ls - Sends message in Local Species chat.
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Added a "Press to Buck" hint when latched onto by a Utahraptor pounce.
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Added simple solution for "replicated" interactive foliage. Scales by dinosaur size.
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Added interaction to material instances.
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Added new scent particles system to water and corpses.
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Added distance submix to medium attenuations and tweaked medium attenuation settings.
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Added distant reverb submix to small vocal attenuations.
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Added generic layer to mud knockdown sound.
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Added wood footstep sounds - walk/trot/sprint - for medium and small dinosaurs.
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AI have a reduced chance of seeing another character if they are crouching or not moving.
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Added the first pass of human structures.
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Added a lot of preparations for future content.
Enhancements
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Changed the admin spectator camera key from "/" to "Shift + /" by default, to prevent admins from accidentally entering spectator mode during regular gameplay.
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Changed pounce to be canceled when hitting an object, like a tree.
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Made AI bleed.
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Made all chat boxes clear old entries after 250 messages in total, improving client performance.
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Renamed the community-made teleport location names with placeholder names, pending their official equivalents.
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Moved vocals to a new system that's more efficient and latency free.
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Tightened small dinosaur call attenuations.
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Tightened medium dino call attenuations.
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Tweaked close foley attenuation settings.
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Changed attenuations on Carnotaurus pain, bite, and eat vocal sounds.
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Changed attenuations on Stegosaurus bite and pain vocal sounds.
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Changed Hypsilophodon attenuations and volumes.
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Change to small broadcast attenuation.
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Improved medium attenuations.
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Improved small dinosaur attenuations.
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Improved Carnotaurus drink animation.
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Improved foliage interaction system. More stable, less jittery.
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Improved Carnotaurus swallow sounds.
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Increased the broadcast range for both the Carnotaurus and Hypsilophodon.
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Adjusted broadcasts notifies to fix hold and not hold modulation of sound cue.
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Adjusted size and location of some AI spawners.
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Adjusted water volumes size.
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Adjusted time of ragdoll activation.
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Carnotaurus attract and generic attenuation distance slightly increased.
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Small dinosaur steps attenuation tightened.
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Medium roar attenuation reverb send curve changed.
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Edits to characters materials.
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Made Charge cancel pickup of targets and avoid auto pickup when killing something small.
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Assigned Stegosaurus tail attack sounds to soundclass.
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Made bucking affect all pouncers, not just the last person to pounce you.
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Made list of pouncers to be removed before ending pounce.
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Turned up volume of dinovocals soundclass.
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Disabled spatialisation on underwater ambience and turned down volume.
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Vocal call audio level adjustments.
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Made corpses start floating much earlier. Increased collision thickness of buoyancy plane to avoid clipping.
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Decreased Carnotaurus deceleration rate.
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Increase timer frequency for pickup.
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Removed spatialisation from underwater ambience in oceans.
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Adjustment to footstep trace initial location.
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Improvements to light and fog on Spiro.
Balance
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Adjusted buck stamina "damage" across the board, allowing players to buck off Utahraptor's pouncing them more effectively.
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Increased Stegosaurus headshot damage multiplier slightly, giving a better chance of killing one.
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Prevented Tenontosaurus secondary from applying crowd control on tail hits.
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Increased Tenontosaurus juvenile attack power slightly.
Bug fixes
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Fixed the Utahraptor not taking damage from attacks when dismounting from a pounce or recovering from a failed pounce. AKA "the iframes bug".
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Fixed eating a corpse until it disappears causing a short input lock.
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Fixed Pounce getting stuck on water or trees, input locking the pouncer.
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Fixed Utahraptors floating mid-air if they pounced a wallowing Stegosaurus.
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Fixed Bucking not dealing stamina "damage".
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Fixed Bucking abilities not being committed.
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Fixed being staggered not canceling certain abilities.
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Fixed Eat/Drink ability allowing players to move while performing eating or drinking.
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Fixed some movement, jittering and translation corrections on Pounce.
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Fixed collision and a lot of model issues.
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Fixed Stegosaurus missing animation montages.
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Fixed dinosaur speed in profile menu.
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Fixed particle parameters not updating after they are deactivated.
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Fixed Gamehud sometimes giving blood mask when not damaged.
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Fixed client side spam animation to clear blindness.
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Fixed amount of connected players not showing correctly in the player list.
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Fixed HUD not updating when leaving spectator camera.
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Fixed Pounce issue when prematurely losing contact with target.
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Fixed Pounce releasing the target if it starts to swim.
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Fixed Carnotaurus post-slide animation issue.
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Fixed eating affecting Pounce detection.
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Fixed the Carnotaurus Charge picking up small dinosaurs.
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Fixed Carnotaurus juvenile stomping sound when charging on forest terrain.
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Fixed knockdown not canceling pickup.
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Fixed water bool not being false ever.
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Fixed water height offset for Tenotosaurus and Stegosaurus, causing small creatures to swim above surface.
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Fixed Hypsilophodon being dragged by the wrong socket.
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Fixed HUD info for thirst and hunger not updating when rejoining after a crash.
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Fixed clear vision not working if near any source of food.
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Fixed admins entering spectator if they pressed the spectator key while in the admin panel.
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Fixed some sounds still being audible when audio is set to 0 in the settings, such as the Stegosaurus tail attack sounds.
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Fixed swallowed AI still appearing with scent and the eating prompt still being visible for them as if they were still alive.
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Fixed Carnotaurus wipe animation playing multiple times if the client pressed the wipe key before the animation had finished.
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Fixed damage overlay appearing in admin spectator camera.
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Fixed screenshot mode breaking HUD if they were already in spectator camera mode.
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Fixed small creatures swimming in shallow water if they were next to a Stegosaurus or Tenontosaurus.
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Fixed Carnotaurus being able to bypass their drift by releasing the sprint key just before turning.
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Fixed being able to use Utahraptor's Pounce and Dryosaurus' Dodge while knocked down or staggered.
Known Issues
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Carnivores become stuck in an eating loop by tapping the eat key on a ragdoll. Pressing the eat key again will cancel the loop.
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Texture settings cannot be changed ingame.
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Moving too far away from your character with the admin spectator camera can lock up the player. Relog or slay yourself to fix this.
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AI can still sometimes appear invisible.
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