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Update #6 Now Live!

Hey Islanders,

Tear apart your prey and treat yourself to their innards. Update 6 brings forth the first iteration of gore, gifting each dinosaur with a plethora of delectable organs to feast upon. Meat, fresh and otherwise will impact your diet positively or negatively based on what part of a corpse you eat and how old it is. Utilize scent to select the best bits for yourself, leaving the rest for the scavengers. A discerning carnivore is drawn to death but wary of decay.

Changelog 0.10.69.19

Additions

  • Added new diet combinations and effects

  • Added Thrash ability for carnivores. Hold LMB and move camera to the left/right quickly while carrying a corpse to initiate it

  • Added experimental human character. Toggle on with bEnableHumans=true in server Game.ini

  • Added Pterodactylus Scavenger AI

  • Added support for Eye Colour customisation in skin system

  • Added extra condition to destroy fruits if they fall down from landscape

  • Added chicken pinned animation

  • Added support for default pinned and pinned front animations

  • Added support for night vision range to scale with growth and diets

  • Added new Compsognathus animations and some changes to sessions

  • Added breath to end of Carnotaurus pain sounds

  • Gave all dinos a small z offset on camera when landing (jump or fall)

  • Added compression and limiting to master soundclass

  • Setup large hollow wood footstep sounds

  • Setup Large nature (firm) wood footsteps

  • Added new system for corpse scent

  • Added support for custom corpse scenting ranges

  • Added minimum camera height for very little dinos

  • Added angle check when performing "near pounce"

  • Added Pickup special condition for Pteranodon

  • Added new Dryosaurus dodge

  • Added sounds to chicken idle and attack

  • Setup blunt impacts for abilities hit

  • Added sounds to new Dryosaurus dodge

  • Added New blood VFX for different attack types

  • Added Camera lock when eating/drinking

  • Added more frog sounds to swamp night ambience

  • Added more daytime swamp one shots

  • Added lots more jungle bird one shot sounds

  • Added more sounds to jungle, more ambient sound tweaks

  • Added flies on non-fresh corpses

  • Added more tree creak one shots

  • Added wind one shots to beach ambiencezone

  • Added support for latch climbing out of water

  • Added more coastal bird and land fauna one shots to beach ambience

  • Added jump Fixed to Hypsilophodon and Pteranodon

  • Added support for swimming in sloped water (rivers)

  • Added slowdown the mouse sensitivity for the camera lock

  • Added jungle night ambience to overcast cue

  • Added system to prevent human head/camera clipping in walls

  • Added system to prevent camera clipping in walls for dinos when zoomed in

  • Added game settings to show fps/ping and disable physics foliage

  • Added new loading screen

  • Added footsteps to boar locomotion animation

  • Added footsteps to chicken, deer, goat, frog, turtle

  • Added human kick sound cues

  • Added sounds when colliding with foliage

  • Added human footstep audio

  • Added new Ribs Meat mesh and Skeleton Mesh for most playables

  • Setup all dinos gore Morphs

  • Added AMD FSR2 plugin

  • Added more game settings for DLAA, NIS and FSR2

  • Added support to attack corpses in order to expose the organs (must hit middle)

  • Setup eyes blink and white eyes for corpses

  • Added ability to attack burrows

  • Added support for different directional montages for swimming on surface or underwater

  • Added solution to organs sometimes falling through floor after it is tossed

  • Added Pachycephalosaurus Headbutt Pre audio

  • Added different scent icons for rotten corpses and bones

  • Added new fleshimpact sound to attacking corpses

  • Added crouched kick animation for human

  • Added organ types to avoid cannibalism

  • Added some human accessories, replaced bodysuit

  • Added human lunged pose

  • Added new line of sight check for AI

  • Added Hypsilophodon Spit clean for humans

  • Added some loading screen hints

  • Added can't grab message when close to a too heavy fruit

  • Added living check to knockdowns

  • Added support for meat chunks/gore to have Rotten shader

  • Added rotten overtime for organs, if they exist on the body

Enhancements

  • Made faction select nest button green when public eggs are available

  • Made charge cancel when running off a ledge

  • Improved swimming movement

  • Material corrections to dinosaurs

  • Made carnivores to stop movement completely if eating a corpse is succesful

  • Made Deinosuchuss not receive eat hint when getting close to a corpse if lunge carrying

  • Reduced juv Pachycephalosaurus 3 call volume

  • Improved latch accuracy, reduced trace calls, added capsule rotation

  • Small performance improvements for Schooling fishes

  • Made Stegosaurus not drop stuff in mouth if tail attack, but drops if a target is impaled

  • Visual adjustments to Lunge

  • Jungle foliage across the board color corrected

  • Improved latch rotation, reduced jittering

  • Reduced acceleration rate for Pteranodon running takeoff

  • Small change to Carnotaurus pinned loop copy (used for lunge)

  • Some improvements to medium footsteps intensity and volume

  • Adjusted Skin/Faction/Char/SpawnZone panels to allow going back from/to skin system

  • Adjusted Elite fish weights

  • Improved Omniraptor pounce dismount animation

  • Avoid screen hints when in spec mode

  • Adjusted pickup speeds overall

  • Give player small alert with stomach flashing when near to vomit

  • Enabled scent when in mud

  • Volume adjustment to Deinosuchus and Stegosaurus call

  • Slightly reduced UI sounds volume

  • Vocal volume balancing, reduced limiter post gain slightly

  • Reduced attenuation falloff on underwater movement sounds

  • Restored swimming end solution

  • Enable Hypsilophodon spit in mud

  • Made eggs auto rot if the occupier dies

  • Removed cooldown if the attack cancels

  • Made Carnotaurus charge trace length velocity based

  • Improved resting transition for Deinosuchus with fractured legs

  • Balance and improvements to beach ambiences audio

  • Tweaked plains ambient sounds

  • Made anti gamma slightly brighter instead of black

  • Updated DLSS plugin

  • Force Pteranodon to fall if pounced and flight had started

  • Adjusted Crab, frog, chicken and rabbit weights

  • Made directional attacks uncrouch the player

  • Made reseting requested speed possible when unpossessed

  • Avoid battle musics if damager or target are too small in comparison

  • Avoid pounce to cancel charge

  • Disabled knockdown and stagger on lunged dinos

  • Updated Diet status info in profiler UI

  • Below server name, also show player amount in dino profiler

  • Made courting only require one animation loop

  • Made Dryosaurus dodge blend in durations shorter

  • Slightly increased navigation radius finder for rabbits

  • Slightly reduced volume of Deinosuchus calls

  • Made scent widget show only 90 degrees instead of 360

  • Adjusted Pteranodon carry location

  • Replaced old blood splatters from normal attacks

  • Optimizations to multiple shader

  • Blocked Lunge, Pounce and Headbutt during Hatchling stage

  • Block Pickup during Hatchling Stage

  • Made juvenile pouncers take more stamina damage, made stamina damage be based on the bucker's attack power

  • Increased distance for rabbit to burrow when character nearby

  • Removed forced Compsognathus spawn on nest build

  • Adjusted velocity limit for latching onto a wall to make it easier for juvs

  • Increased AI predator avoidance distance

  • Improved scav flee directions

  • Increased Dryosaurus dodge stamina cost to match jump

  • Made nest building be cancelled when the abiltiy ends in any way

  • Greatly reduced water refraction from the underside on the swamp material

  • Adjusted gravity with dino growth

  • Increased delay for when check speeds should start, to avoid issues when load takes too long

  • Changed Utahraptor to Omniraptor

  • River material height lowered around camera

  • Made quick log perform a save and reload instead of repossessing

  • Reduced the wind on the water lilies

  • Removed a couple of busy loops from coastal ambience bedding

  • Improved air turn behaviour after releasing/jumping off from latching latch

  • Avoid camera lock if moving while grazing

  • Made latch jump off follow the camera pitch

  • Gave flies a floor offset when spawned

  • reduced jungle tree creak one shots volume

  • Reduced plains morning birds one shots to just songbirds and balanced with one shots volume

  • Made certain fruits to break when hitting the floor when falling from the tree, such as coconut, papaya and jackfruit

  • Gave Camera lock a default 30º offset in any direction

  • Improved swimming in sloped water

  • Optimized swimming on horizontal water

  • Made claw swipe sound occlude underwater, reduced volume of Hypsilophodon feathers

  • Updated Carnivores diets

  • Made flies to despawn if corpse is carried/dragged, then re spawn when dropped

  • Increased volume variability of jungle and swamp one shots

  • Made bucking ability end when out of stamina

  • Avoid Flies to spawn when corpse is in water

  • Increased dino air control from 0.05 to 0.15

  • Made nest incubation time update when laying eggs

  • Made drinking prompt only show when walking

  • Adapts the camera lock right or left depending which direction player were looking before locking the camera during eat/drink

  • Made Pteranodon Max zoom shorter when flying

  • Disabled bone fracture when parrying headbutt and almost nullified damage

  • Adjustments to vocal curves and attenuations

  • Made compies sprint and more reactive when harrassing

  • Increased food values for some small animals such as rabbit, frog, crab and chicken (might be too much now)

  • Disabled tap to sprint when swimming

  • Improved Pterodactylus wing flaps and added membrane sound layer

  • Changed human sprint animation

  • Improved system preventing looking down your own neck as a human

  • Replaced human swim forward animations

  • Improved swimming hand pose

  • Improved human carrying hand pose

  • Replaced deep mud med walk and trot footsteps

  • Replaced small deep mud trot and walk footsteps

  • Improved human resting pose

  • Improved human sleep pose

  • Changed corpse smell timer end condition

  • Made flies to also try to spawn during carcass phase

  • Set up prone enter/exit animations

  • Disabled meat chunks pickup when corpse has changed to skeleton

  • Updated non nav mesh movement system

  • Disabled sideways prone movement

  • Disabled being prone in water

  • Disabled human wallowing

  • Enabled moving onto mud while crouched/prone

  • Made fruits to have overall more food

  • Decreased Pteranodon swim slow speed

  • Disabled float in water once full skeleton

  • Enabled going crouched and prone in mud

  • Adjusted flashlight spotlight location

  • Avoided camera lock when wallowing

  • Allow Scent when carrying or dragging something

  • Made turtle call less frequently

  • Updated medium and large gore sounds, adjustments to gore sound synch for Carnotaurus and Deinosuchus eat, pick up and swallow animations

  • Updates to pounce to reduce jitterings

  • Improved Headbutt stuttering caused by lag compensation

  • Avoided wallow hint for humans

  • Made zoom scale more with dino size

  • Updated small gore sounds and updated gore sound synch on Pteranodon and Omniraptor eat, grab and swallow animations

  • Improvements to Deinosuchus adult and juvenile eat animations gore sounds

  • Improvements to Deinosuchus grab and swallow sounds

  • Made trying to latch uncrouch the player

  • Made Carnotaurus cancel charging if it breaks its legs

  • Disabled eating/drinking when moving

  • Made Grazing to have half the walk speed and half the rotation rate

  • Disabled Deinosuchus water sense effects on the surface

  • Made leaving a group make you lose access to your nest, but keep it for the other player as a single parent

  • Made courting lose access to the current nests of both players

  • Made dinos unpair when kicked from a group

  • Avoided being able to Thrash skeletons

  • Avoided Thrash ability when flying

  • Improved fish reaction and flee speeds

  • Disabled speed check for grazing and swallowing, adjusted eating/drinking to trot speed

  • Avoid herbivores to be able to attack corpses

  • Slowed down human eating loop

  • Improved human camera when going prone while looking far off to the side

  • Adjusted corpse smell ranges

  • Made carcass use the normal scent icon

  • Made chunks/organs not "teleport" when dropped from mouth

  • Turned the opacity of the river underwater surface up

  • Trimmed silence at beginning of gore impact large sound

  • Made Pteranodon not drop things when crashing

  • Made food type update on the corpse smell sphere

  • Made nutrients to decay slower than hunger

  • Reduced size of skin code text in dino profiler

  • Changed diet indicator colors

  • Allow moving while swallowing

  • Avoid camera lock when swallowing

  • Changed blood locked icon visibility order

  • Disabled thrash while swimming

  • Improved human flashlight grip

  • Updated feeding to work with the new diet system

  • Made feeding impossible if hunger and thirst are 0% and the dino has no nutrients

  • Imported Fixed human clothes, changed pants, added baseball hat

  • Increased food value for Melon

  • Improved human flashlight

  • Disabled flashlight while eating or drinking

  • Optimization to blood decal shader.

  • Avoid Hatchlings to be able to open bodies

  • Adjusted some UI to avoid resolution issues

  • Disabled Ctrl action when latching for non climbers

  • Disabled head fracture animation when sleeping

  • Avoid Hypsilophodon spit clear when carrying something

  • Improved human kick "whoosh" sound

  • Changed volume of Deinosuchus water sense sound and bush rustle sound

  • Changed Omniraptor pounce vocal attenuation

  • Reduced volume of hatchling water sense sound

  • Changed attenuation on generic vomit sounds

  • Ensured Deinosuchus makes vocal sound when spat on by Hypsilophodon

  • Improved synch of Tenontosaurus pounced/buck sounds

  • Decreased headbutt down post wait time

  • Blocked free look when grazing

  • Enabled pre cache shader

  • Updated human meshes, disabled blinking

  • Adjusted pounce dismount distance

Balance

Global Mechanics

Mud

Attacks now blocked by mud:

  • Pachycephalosaurus Ram

  • Carnotaurus Charge

  • Omniraptor Pounce

  • Tenotosaurus Kick

  • Dryosaurus Dodge

  • Any Jump-based ability

Fractures

  • Leg fractures do not heal while standing

  • Body fracture stamina drain increased

Diets

  • Malnutrition growth rate decreased

  • Nutrient drain set to 10% longer than Hunger time

  • Juvenile Carnivore diets enabled

Growth Times

  • Growth times reduced globally to fit new diet system changes

Carnotaurus

Special Ability: Charge

  • Stamina drain reduced

  • Charge speed bonus decreased

  • Turn rate adjusted for sprint and charge

Bucking

  • Stamina damage per tick increased

Deinosuchus

Special Ability: Lunge

  • Lunge recoil damage increased significantly

Dryosaurus

Dodge

  • Stamina cost increased

Bucking

  • Stamina damage per tick increased

Pachycephalosaurus

Special Ability: Ram

  • Sound cue added to charge up

Bleed Resistance

  • Bleed resistance increased

Omniraptor

Special Ability: Pounce

  • Latch damage per tick decreased

  • Failed Pounce recovery speed decreased (faster)

Bucking

  • Stamina damage per tick increased

Stegosaurus

Bucking

  • Stamina damage per tick increased

Tenontosaurus

Bucking

  • Stamina damage per tick increased

Bug Fixes

  • Fixed Carnotaurus turn rate

  • Fixed free horizontal flight when out of stamina

  • Fixed mouse issue in spawnzone select

  • Attempt to force eating montage to stop when getting pinned

  • Avoid dig animation to be interrupted if button released after plant mesh is swapped

  • Fixed beg ending abruptly for some species

  • Fixed attempt to vomit reset after safelogout

  • Fixed pounce playing lunge animation sometimes after killing pinned AI

  • Fixed Deinosuchus idle sound playing underwater

  • Fixed Omniraptor silhouette in dino profiler

  • Fixed attempt to pounce/knockdown animation transitions

  • Fixed vomit audio playing log in from save

  • Fixed carnivore eating causing instant break

  • Fixed camera destroy before faction select UI appear

  • Fixed latch movement speed on slopes

  • Fixed pounce start and pounce start sprint animation transitions

  • Fixed mouth blood mask not setting when grabbing a meat chunk

  • Fixed water hint appearing when lunge carrying

  • Fixed being able to jump and drink at the same time

  • Fixed admin DM's not working

  • Fixed Rabbit sometimes playing Omniraptor broadcast

  • Fixed Pterodactylus land sound issue

  • Fixed no sound on Tenontosaurus buck

  • Fixed Carnotaurus footsteps modulation on forest

  • Fixed Carnotaurus bite silent when head is underwater

  • Fixed injured Deinosuchus animations acting up

  • Fixed Hypsilophodon tail staying charged after breaking a leg

  • Fixed water walking trace channel

  • Fixed Stegosaurus jitter after secondary attack

  • Fixed Deinosuchus lunges being audible when Deinosuchus is underwater while camera is above

  • Fixed Deinosuchus hatchling using small footsteps instead of tiny on dirt terrain

  • Fixed Stegosaurus movement and animation mismatch when facing straight forward

  • Fixed alt attack letting players spam bite in mud/water/air

  • Fixed juvie Pteranodon air brake speed

  • Fixed Pteranodon head fracture causing leg issues

  • Fixed tail physics jittering when walking in water

  • Fixed Deinosuchus nose blocking Hypsilophodon spit

  • Fixed Deinosuchus bite vocal not crossfading properly

  • Fixed Hypsilophodon bobbing underwater

  • Fixed pounce miss recovery animation cancel when landing on mud

  • Fixed issues with meah chunks near bodies

  • Fixed dino blood mouth in water not getting cleaned

  • Fixed not able to drag Pterodactylus

  • Fixed head butt parry and Fixed miss canceling in mud

  • Fixed announcement message issue

  • Fixed to player corpses not showing in Spec Mode

  • Fixed lunge early end in mud

  • Fixed Pounce start effect

  • Fixed AI locked in pinned animation if only tapping

  • Fixed Toggle command frogs spawn in river

  • Fixed drag loops playing on Carnotaurus blind and Deinosuchus eat animations

  • Fixed vomit alert UI not showing up

  • Fixed attempt to fish school scale issue

  • Fixed attempt to pounce canceling so fast that causes input lock into targets

  • Fixed Spec Mode stack NV layers

  • Fixed attempt to damage scale issues

  • Fixed rabbit burrowing on non diggable surfaces

  • Fixed rabbit burrows on slopes

  • Fixed rabbit teleporting and burrowing out rotation/location

  • Check for navigation target being underwater to all AI

  • Fixed rabbits going into water

  • Fixed Compsognathus spawning in deep mud

  • Fixed attempt to Debris eating lock issues

  • Fixed Buck Abilities not having damage attribute setup

  • Fixed Status values for growth boosts from diet

  • Fixed some UI status

  • Added exception for AI attacking spectator pawns

  • Fixed Dryosaurus dodge using bite when swimming or jumping

  • Fixed issue with laying egg into a nest that's being damaged

  • Adjusted vomit indicator scale causing it to appear even when 0

  • Fixed jitteriness when latching onto walls

  • Fixed courted characters unpairing from unpossession

  • Fixed going into spectator breaking grouping

  • Fixed for AI not having oxygen/health decay

  • Fixed full servers not showing in server list

  • Fixed invisible chickens

  • Fixed Deinosuchus alt attack issue in mud

  • Fixed Deinosuchus injured animations

  • Fixed pounce locking target after pin

  • Fixed Lunge causing input lock after releasing target

  • Fixed extra sound layer of one shots in ambient zones

  • Fixed Lungeshake swimming animation not playing

  • Fixed scenting objects inside the character when the range is 0

  • Fixed scavenger crash for nests

  • Fixed scavenger dynamic chase/flee

  • Fixed jumping not working sometimes

  • Fixed Frog having Omniraptor vocals

  • Fixed Edible plants not showing correctly in compass

  • Fixed issues with ragdoll during carry

  • Fixed lunge shake swimming montage

  • Fixed resurfacing for dinos without resurfacing animation

  • Fixed managing rotten eggs while holding debris

  • Fixed juveniles playing adult montages

  • Fixed Pounce buck stamina

  • Fixed a couple wrong slot combinations and some UI info

  • Fixed bucking without stamina

  • Fixed issues with diet combinations regarding amount of each nutrients

  • Fixed attempt to vomit montage not being interrupted sometimes

  • Fixed loading saves on respawn when not necessary

  • Fixed player´s corpses not showing in spec mode

  • Fixed Dryosaurus dodge not using stamina

  • Fixed idle stamina regen

  • Fixed wrong data type error for finding full sessions

  • Fixed swamp water normal tiling too small

  • Fixed crabs swimming below the water surface

  • Fixed duplicate entries when using name filter server list

  • Fixed for group names showing on re-render if tags disabled

  • Fixed jungle ambience playing day sounds at night

  • Fixed moss direction on juvenile ceiba tree bark

  • Fixed sky using wrong skylight color during partly cloudy weather

  • Fixed leaves and roots spawning on cliffs

  • Adjusted Ceiba Tree Collisions.

  • Fixed an issue with swallowing blocking pickup or input lock eating

  • Fixed some unoptimized assets

  • Fixed Ocean water collision

  • Fixed river PP volume being detected for swimming instead of just the surface mesh

  • Fixed cloud settings

  • Fixed Carnotaurus, Tenontosaurus and Stegosaurus not playing walk footstep sounds

  • Fixed Carnotaurus charge vocal triggering when falling

  • Fixed character turning after stopping when swimming

  • Fixed pickup issue when trying to pick a meat chunk from the floor

  • Fixed bug that sometimes caused Pickup to trigger Drag just once

  • Fixed Deinosuchus blind sounds

  • Fixed human crouch using wrong footsteps

  • Fixed Jump land notifies sometimes not firing.

  • Fixed and adjustments to vocals and reverb levels

  • Fixed going underwater on sloped water

  • Fixed Deinosuchus neck montages

  • Corrected ScentRange and NV range growth scale.

  • Fixed Deinosuchus submerging in rivers while moving

  • Fixed bobbing on water by holding space

  • Fixed water surface jittering

  • Fixed Pteranodon neck blending bone

  • Fixed animation notify effects checking for walk speed when swimming

  • Fixed not sinking in rivers

  • Fixed issue with water detection

  • Fixed flies spawning before time, if dragged

  • Fixed tracking not working

  • Fixed swallow causing engine freeze, input lock and other random effects

  • Fixed directional attacks consuming stamina with broken legs

  • Fixed Preferred foods info in dino panel

  • Fixed prone jittering

  • Fixed issues with underwater montage blending

  • Fixed Deinosuchus water and swim broadcast blocked after first use

  • Fixed issues with partial montage blending

  • Fixed Lunge animation jittering

  • Fixed Eat_Out animations not playing

  • Fixed for persistent sensitivity

  • Fixed camera pitch limits affecting admin pawn

  • Fixed corpse desync

  • Fixed crab ragdoll issue

  • Fixed human jittering when sprinting

  • Fixed controller crash on input move forward

  • Fixed rare crash when teleporting

  • Fixed a trace camera colliding with meat chunks and other dynamic objects

  • Fixed headbutt not dropping fruits

  • Fixed Deinosuchus lunge playing FX underwater

  • Fixed issue of fishes dying without oxygen

  • Added prevention for looking down human character's neck

  • Fixed human looking towards velocity when kicking

  • Fixed character capsule not being scaled for simulated clients when going prone

  • Fixed Deinosuchus trot footsteps not audible

  • Fixed human walk steps inaudible and Fixed human using tiny footsteps

  • Fixed fracture health regen

  • Fixed a couple issues when Headbutt and Pounce interact with one another

  • Fixed coconut auto fall issue when rammed, which reset the mesh

  • Fixed Footprint and Blood splat negative size turning them invisible

  • Fixed Deinosuchus vocal interruption fail

  • Fixed other Deinosuchus animations being stuck in horizontal

  • Fixed Carnotaurus getting up too soon after knockdown, not letting the montage finish in time

  • Fixed animation issue when pouncing a crouched human

  • Fixed attempt to river multi PP layers

  • Fixed animals footsteps not setup correctly

  • Fixed human camera location

  • Fixed Rabbit not being susceptible to pounce, inability to swim or not floating on death

  • Fixed Boar T_pose once latched by any pounce type ability

  • Fixed corpses not floating in water

  • Fixed Flies wrong position after carry

  • Fixed Compsognathus not being interactable

  • Small Fix for "Diet Deteriorating" in dino profiler

  • Fixed prone camera jitter when turning

  • Fixed humans not vomiting

  • Fixed human animation jitter in some cases

  • Fixed jumping when prone

  • Fixed Mushroom not applying debuffs

  • Fixed human terrain alignment when crawling onto mud

  • Fixed small value symbol in dino profiler

  • Change to reference client side for pickup to avoid issues during swimming

  • Fixed fish rotations and finalized movement/fleeing

  • Fixed corpse detection issue when bone if dropped from carry/drag

  • Fixed attempt to skin system showing up for humans

  • Fixed Salt Lick applying effect before animation ends

  • Fixed to Stomach highest nutrient not working

  • Fixed to diet issue regarding juveniles been set until full adult

  • Fixed human eat/swallow issues

  • Fixed 180 direction attack animations sometimes not matching the turn direction

  • Fixed human camera going under the floor in some animations

  • Fixed corpse smell sphere radius not updating for clients

  • Fixed latch on failing if it incorrectly detects sloped walls as ground

  • Fixed human colliding with ragdolls

  • Fixed Humans not able to drag bodies

  • Fixed issue of carrying causing stuttering on human pawn

  • Fixed to Mango and Orange tree weird behaviors when respawning fruits

  • Fixed Pteranodon sometimes not playing crash landed animation

  • Disabled hatchlings auto pick up besides Deinosuchus

  • Fixed FSR mode not setting the UI value on load

  • Added male fertility check for egg laying prompt

  • Fixed DLAA default UI value not setting on load

  • Fixed not able to pick organs from corpse if they spawned from attack

  • Fixed animations for changing standing/crouching/prone state while turning

  • Fixed not able to drag Compsognathus corpse

  • Fixed to DLAA getting disabled on apply during gameplay on the map

  • Fixed courting issues if someone unpairs too soon

  • Fixed heal command not stopping delayed vomit

  • Fixed human sleeping animation

  • Fixed for the skeletons flying

  • Fixed to not starting with a full slot as juvenile

  • Fixed attempt to Lunge elite fishes issue client side

  • Fixed fog line on Spiro

  • Fixed Stegosaurus tail attack not working in mud

  • Fixed dinosaurs not being assigned team IDs if they have no default controller

  • Fixed food amount and bite attack causing inconsistences on gore material

  • Fixed swallow not giving nutrients

  • Fixed Carnotaurus knockdown idle sound issue

  • Fixed Deinosuchus terrain alignment to water floor

  • Fixed meat pieces coming out from skeletons when eating them

  • Fixed scent icons not updating for Rotten and Bones

  • Fixed fruits showing wrong scent icon

  • Fixed Pumpkin and Melon not showing scent icon

  • Fixed eyes color not loading properly

  • Avoid blood VFX when skeleton is dragged/carried

  • Avoid skin checks/save for humans

  • Fixed Night vision range updating for other nearby clients too

  • Fixed corpse bite sound using the corpse instead of the owner DT

  • Fixed human shirt clipping

  • Fixed human ragdoll and not able to be dragged/carried

  • Fixed lunge failing on server when sometimes target isn´t valid

  • Fixed montages not resetting to full body properly

  • Fixed human animations not playing when looking up

  • Fixed requesting spawns in nests with dead parents

  • Fixed issue of eating plant piece and not able to graze after

  • Fixed to issue of corpse disappearing before becoming bone

  • Fixed pumpkins despawning or falling though map on startup

  • Fixed humans seeing other characters names

  • Fixed human mesh being distorted

  • Fixed human clipping issue when drinking

  • Fixed decals showing on human meshes

  • Fixed model only visible in high settings in skin preview

  • Fixed human drinking animation thumb pose

  • Fixed character group admin being reset on new invite

  • Fixed Ambient Animals not moving correctly

  • Fixed some growth boots values set on diet combinations

  • Fixed diet % values after vomiting

  • Fixed occlusion channel on non-call vocals attenuation

  • Fixed Omniraptor jump vocal sometimes not triggering

  • Fixed meat or piece getting stuck if the player died while swallowing

  • Fixed "invisible" meat/plant/organs

  • Fixed skimming not working, affected Deinosuchus too

  • Fixed juvenile Deinosuchus water bite vfx issue

  • Fixed jungle bush imposters not aligning with mesh properly

  • Fixed flashlight harsh edges

  • Fixed slow jumping fish and set all niagara schools to same effect

  • Fixed rare condition where a nutrient slot is locked

  • Fixed a pounce check to avoid skipping the animation when activating it on the floor

  • Fixed NV range and Scent range scalling too much

  • Fixed settings widget issues with different resolutions

  • Fixed boar animations

  • Fixed boar ignoring some targets

  • Fixed boar attacking AI

  • Fixed boars attacking dead things

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