Update #6 Now Live!
Hey Islanders,
Tear apart your prey and treat yourself to their innards. Update 6 brings forth the first iteration of gore, gifting each dinosaur with a plethora of delectable organs to feast upon. Meat, fresh and otherwise will impact your diet positively or negatively based on what part of a corpse you eat and how old it is. Utilize scent to select the best bits for yourself, leaving the rest for the scavengers. A discerning carnivore is drawn to death but wary of decay.
Changelog 0.10.69.19
Additions
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Added new diet combinations and effects
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Added Thrash ability for carnivores. Hold LMB and move camera to the left/right quickly while carrying a corpse to initiate it
-
Added experimental human character. Toggle on with bEnableHumans=true in server Game.ini
-
Added Pterodactylus Scavenger AI
-
Added support for Eye Colour customisation in skin system
-
Added extra condition to destroy fruits if they fall down from landscape
-
Added chicken pinned animation
-
Added support for default pinned and pinned front animations
-
Added support for night vision range to scale with growth and diets
-
Added new Compsognathus animations and some changes to sessions
-
Added breath to end of Carnotaurus pain sounds
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Gave all dinos a small z offset on camera when landing (jump or fall)
-
Added compression and limiting to master soundclass
-
Setup large hollow wood footstep sounds
-
Setup Large nature (firm) wood footsteps
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Added new system for corpse scent
-
Added support for custom corpse scenting ranges
-
Added minimum camera height for very little dinos
-
Added angle check when performing "near pounce"
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Added Pickup special condition for Pteranodon
-
Added new Dryosaurus dodge
-
Added sounds to chicken idle and attack
-
Setup blunt impacts for abilities hit
-
Added sounds to new Dryosaurus dodge
-
Added New blood VFX for different attack types
-
Added Camera lock when eating/drinking
-
Added more frog sounds to swamp night ambience
-
Added more daytime swamp one shots
-
Added lots more jungle bird one shot sounds
-
Added more sounds to jungle, more ambient sound tweaks
-
Added flies on non-fresh corpses
-
Added more tree creak one shots
-
Added wind one shots to beach ambiencezone
-
Added support for latch climbing out of water
-
Added more coastal bird and land fauna one shots to beach ambience
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Added jump Fixed to Hypsilophodon and Pteranodon
-
Added support for swimming in sloped water (rivers)
-
Added slowdown the mouse sensitivity for the camera lock
-
Added jungle night ambience to overcast cue
-
Added system to prevent human head/camera clipping in walls
-
Added system to prevent camera clipping in walls for dinos when zoomed in
-
Added game settings to show fps/ping and disable physics foliage
-
Added new loading screen
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Added footsteps to boar locomotion animation
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Added footsteps to chicken, deer, goat, frog, turtle
-
Added human kick sound cues
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Added sounds when colliding with foliage
-
Added human footstep audio
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Added new Ribs Meat mesh and Skeleton Mesh for most playables
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Setup all dinos gore Morphs
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Added AMD FSR2 plugin
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Added more game settings for DLAA, NIS and FSR2
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Added support to attack corpses in order to expose the organs (must hit middle)
-
Setup eyes blink and white eyes for corpses
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Added ability to attack burrows
-
Added support for different directional montages for swimming on surface or underwater
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Added solution to organs sometimes falling through floor after it is tossed
-
Added Pachycephalosaurus Headbutt Pre audio
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Added different scent icons for rotten corpses and bones
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Added new fleshimpact sound to attacking corpses
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Added crouched kick animation for human
-
Added organ types to avoid cannibalism
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Added some human accessories, replaced bodysuit
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Added human lunged pose
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Added new line of sight check for AI
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Added Hypsilophodon Spit clean for humans
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Added some loading screen hints
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Added can't grab message when close to a too heavy fruit
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Added living check to knockdowns
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Added support for meat chunks/gore to have Rotten shader
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Added rotten overtime for organs, if they exist on the body
Enhancements
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Made faction select nest button green when public eggs are available
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Made charge cancel when running off a ledge
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Improved swimming movement
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Material corrections to dinosaurs
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Made carnivores to stop movement completely if eating a corpse is succesful
-
Made Deinosuchuss not receive eat hint when getting close to a corpse if lunge carrying
-
Reduced juv Pachycephalosaurus 3 call volume
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Improved latch accuracy, reduced trace calls, added capsule rotation
-
Small performance improvements for Schooling fishes
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Made Stegosaurus not drop stuff in mouth if tail attack, but drops if a target is impaled
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Visual adjustments to Lunge
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Jungle foliage across the board color corrected
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Improved latch rotation, reduced jittering
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Reduced acceleration rate for Pteranodon running takeoff
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Small change to Carnotaurus pinned loop copy (used for lunge)
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Some improvements to medium footsteps intensity and volume
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Adjusted Skin/Faction/Char/SpawnZone panels to allow going back from/to skin system
-
Adjusted Elite fish weights
-
Improved Omniraptor pounce dismount animation
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Avoid screen hints when in spec mode
-
Adjusted pickup speeds overall
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Give player small alert with stomach flashing when near to vomit
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Enabled scent when in mud
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Volume adjustment to Deinosuchus and Stegosaurus call
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Slightly reduced UI sounds volume
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Vocal volume balancing, reduced limiter post gain slightly
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Reduced attenuation falloff on underwater movement sounds
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Restored swimming end solution
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Enable Hypsilophodon spit in mud
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Made eggs auto rot if the occupier dies
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Removed cooldown if the attack cancels
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Made Carnotaurus charge trace length velocity based
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Improved resting transition for Deinosuchus with fractured legs
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Balance and improvements to beach ambiences audio
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Tweaked plains ambient sounds
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Made anti gamma slightly brighter instead of black
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Updated DLSS plugin
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Force Pteranodon to fall if pounced and flight had started
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Adjusted Crab, frog, chicken and rabbit weights
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Made directional attacks uncrouch the player
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Made reseting requested speed possible when unpossessed
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Avoid battle musics if damager or target are too small in comparison
-
Avoid pounce to cancel charge
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Disabled knockdown and stagger on lunged dinos
-
Updated Diet status info in profiler UI
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Below server name, also show player amount in dino profiler
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Made courting only require one animation loop
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Made Dryosaurus dodge blend in durations shorter
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Slightly increased navigation radius finder for rabbits
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Slightly reduced volume of Deinosuchus calls
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Made scent widget show only 90 degrees instead of 360
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Adjusted Pteranodon carry location
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Replaced old blood splatters from normal attacks
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Optimizations to multiple shader
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Blocked Lunge, Pounce and Headbutt during Hatchling stage
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Block Pickup during Hatchling Stage
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Made juvenile pouncers take more stamina damage, made stamina damage be based on the bucker's attack power
-
Increased distance for rabbit to burrow when character nearby
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Removed forced Compsognathus spawn on nest build
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Adjusted velocity limit for latching onto a wall to make it easier for juvs
-
Increased AI predator avoidance distance
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Improved scav flee directions
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Increased Dryosaurus dodge stamina cost to match jump
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Made nest building be cancelled when the abiltiy ends in any way
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Greatly reduced water refraction from the underside on the swamp material
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Adjusted gravity with dino growth
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Increased delay for when check speeds should start, to avoid issues when load takes too long
-
Changed Utahraptor to Omniraptor
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River material height lowered around camera
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Made quick log perform a save and reload instead of repossessing
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Reduced the wind on the water lilies
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Removed a couple of busy loops from coastal ambience bedding
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Improved air turn behaviour after releasing/jumping off from latching latch
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Avoid camera lock if moving while grazing
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Made latch jump off follow the camera pitch
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Gave flies a floor offset when spawned
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reduced jungle tree creak one shots volume
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Reduced plains morning birds one shots to just songbirds and balanced with one shots volume
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Made certain fruits to break when hitting the floor when falling from the tree, such as coconut, papaya and jackfruit
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Gave Camera lock a default 30º offset in any direction
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Improved swimming in sloped water
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Optimized swimming on horizontal water
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Made claw swipe sound occlude underwater, reduced volume of Hypsilophodon feathers
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Updated Carnivores diets
-
Made flies to despawn if corpse is carried/dragged, then re spawn when dropped
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Increased volume variability of jungle and swamp one shots
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Made bucking ability end when out of stamina
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Avoid Flies to spawn when corpse is in water
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Increased dino air control from 0.05 to 0.15
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Made nest incubation time update when laying eggs
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Made drinking prompt only show when walking
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Adapts the camera lock right or left depending which direction player were looking before locking the camera during eat/drink
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Made Pteranodon Max zoom shorter when flying
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Disabled bone fracture when parrying headbutt and almost nullified damage
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Adjustments to vocal curves and attenuations
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Made compies sprint and more reactive when harrassing
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Increased food values for some small animals such as rabbit, frog, crab and chicken (might be too much now)
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Disabled tap to sprint when swimming
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Improved Pterodactylus wing flaps and added membrane sound layer
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Changed human sprint animation
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Improved system preventing looking down your own neck as a human
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Replaced human swim forward animations
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Improved swimming hand pose
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Improved human carrying hand pose
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Replaced deep mud med walk and trot footsteps
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Replaced small deep mud trot and walk footsteps
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Improved human resting pose
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Improved human sleep pose
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Changed corpse smell timer end condition
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Made flies to also try to spawn during carcass phase
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Set up prone enter/exit animations
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Disabled meat chunks pickup when corpse has changed to skeleton
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Updated non nav mesh movement system
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Disabled sideways prone movement
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Disabled being prone in water
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Disabled human wallowing
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Enabled moving onto mud while crouched/prone
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Made fruits to have overall more food
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Decreased Pteranodon swim slow speed
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Disabled float in water once full skeleton
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Enabled going crouched and prone in mud
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Adjusted flashlight spotlight location
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Avoided camera lock when wallowing
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Allow Scent when carrying or dragging something
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Made turtle call less frequently
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Updated medium and large gore sounds, adjustments to gore sound synch for Carnotaurus and Deinosuchus eat, pick up and swallow animations
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Updates to pounce to reduce jitterings
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Improved Headbutt stuttering caused by lag compensation
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Avoided wallow hint for humans
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Made zoom scale more with dino size
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Updated small gore sounds and updated gore sound synch on Pteranodon and Omniraptor eat, grab and swallow animations
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Improvements to Deinosuchus adult and juvenile eat animations gore sounds
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Improvements to Deinosuchus grab and swallow sounds
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Made trying to latch uncrouch the player
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Made Carnotaurus cancel charging if it breaks its legs
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Disabled eating/drinking when moving
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Made Grazing to have half the walk speed and half the rotation rate
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Disabled Deinosuchus water sense effects on the surface
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Made leaving a group make you lose access to your nest, but keep it for the other player as a single parent
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Made courting lose access to the current nests of both players
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Made dinos unpair when kicked from a group
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Avoided being able to Thrash skeletons
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Avoided Thrash ability when flying
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Improved fish reaction and flee speeds
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Disabled speed check for grazing and swallowing, adjusted eating/drinking to trot speed
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Avoid herbivores to be able to attack corpses
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Slowed down human eating loop
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Improved human camera when going prone while looking far off to the side
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Adjusted corpse smell ranges
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Made carcass use the normal scent icon
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Made chunks/organs not "teleport" when dropped from mouth
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Turned the opacity of the river underwater surface up
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Trimmed silence at beginning of gore impact large sound
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Made Pteranodon not drop things when crashing
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Made food type update on the corpse smell sphere
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Made nutrients to decay slower than hunger
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Reduced size of skin code text in dino profiler
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Changed diet indicator colors
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Allow moving while swallowing
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Avoid camera lock when swallowing
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Changed blood locked icon visibility order
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Disabled thrash while swimming
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Improved human flashlight grip
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Updated feeding to work with the new diet system
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Made feeding impossible if hunger and thirst are 0% and the dino has no nutrients
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Imported Fixed human clothes, changed pants, added baseball hat
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Increased food value for Melon
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Improved human flashlight
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Disabled flashlight while eating or drinking
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Optimization to blood decal shader.
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Avoid Hatchlings to be able to open bodies
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Adjusted some UI to avoid resolution issues
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Disabled Ctrl action when latching for non climbers
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Disabled head fracture animation when sleeping
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Avoid Hypsilophodon spit clear when carrying something
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Improved human kick "whoosh" sound
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Changed volume of Deinosuchus water sense sound and bush rustle sound
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Changed Omniraptor pounce vocal attenuation
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Reduced volume of hatchling water sense sound
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Changed attenuation on generic vomit sounds
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Ensured Deinosuchus makes vocal sound when spat on by Hypsilophodon
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Improved synch of Tenontosaurus pounced/buck sounds
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Decreased headbutt down post wait time
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Blocked free look when grazing
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Enabled pre cache shader
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Updated human meshes, disabled blinking
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Adjusted pounce dismount distance
Balance
Global Mechanics
Mud
Attacks now blocked by mud:
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Pachycephalosaurus Ram
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Carnotaurus Charge
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Omniraptor Pounce
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Tenotosaurus Kick
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Dryosaurus Dodge
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Any Jump-based ability
Fractures
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Leg fractures do not heal while standing
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Body fracture stamina drain increased
Diets
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Malnutrition growth rate decreased
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Nutrient drain set to 10% longer than Hunger time
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Juvenile Carnivore diets enabled
Growth Times
- Growth times reduced globally to fit new diet system changes
Carnotaurus
Special Ability: Charge
-
Stamina drain reduced
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Charge speed bonus decreased
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Turn rate adjusted for sprint and charge
Bucking
- Stamina damage per tick increased
Deinosuchus
Special Ability: Lunge
- Lunge recoil damage increased significantly
Dryosaurus
Dodge
- Stamina cost increased
Bucking
- Stamina damage per tick increased
Pachycephalosaurus
Special Ability: Ram
- Sound cue added to charge up
Bleed Resistance
- Bleed resistance increased
Omniraptor
Special Ability: Pounce
-
Latch damage per tick decreased
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Failed Pounce recovery speed decreased (faster)
Bucking
- Stamina damage per tick increased
Stegosaurus
Bucking
- Stamina damage per tick increased
Tenontosaurus
Bucking
- Stamina damage per tick increased
Bug Fixes
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Fixed Carnotaurus turn rate
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Fixed free horizontal flight when out of stamina
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Fixed mouse issue in spawnzone select
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Attempt to force eating montage to stop when getting pinned
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Avoid dig animation to be interrupted if button released after plant mesh is swapped
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Fixed beg ending abruptly for some species
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Fixed attempt to vomit reset after safelogout
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Fixed pounce playing lunge animation sometimes after killing pinned AI
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Fixed Deinosuchus idle sound playing underwater
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Fixed Omniraptor silhouette in dino profiler
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Fixed attempt to pounce/knockdown animation transitions
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Fixed vomit audio playing log in from save
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Fixed carnivore eating causing instant break
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Fixed camera destroy before faction select UI appear
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Fixed latch movement speed on slopes
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Fixed pounce start and pounce start sprint animation transitions
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Fixed mouth blood mask not setting when grabbing a meat chunk
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Fixed water hint appearing when lunge carrying
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Fixed being able to jump and drink at the same time
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Fixed admin DM's not working
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Fixed Rabbit sometimes playing Omniraptor broadcast
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Fixed Pterodactylus land sound issue
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Fixed no sound on Tenontosaurus buck
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Fixed Carnotaurus footsteps modulation on forest
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Fixed Carnotaurus bite silent when head is underwater
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Fixed injured Deinosuchus animations acting up
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Fixed Hypsilophodon tail staying charged after breaking a leg
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Fixed water walking trace channel
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Fixed Stegosaurus jitter after secondary attack
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Fixed Deinosuchus lunges being audible when Deinosuchus is underwater while camera is above
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Fixed Deinosuchus hatchling using small footsteps instead of tiny on dirt terrain
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Fixed Stegosaurus movement and animation mismatch when facing straight forward
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Fixed alt attack letting players spam bite in mud/water/air
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Fixed juvie Pteranodon air brake speed
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Fixed Pteranodon head fracture causing leg issues
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Fixed tail physics jittering when walking in water
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Fixed Deinosuchus nose blocking Hypsilophodon spit
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Fixed Deinosuchus bite vocal not crossfading properly
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Fixed Hypsilophodon bobbing underwater
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Fixed pounce miss recovery animation cancel when landing on mud
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Fixed issues with meah chunks near bodies
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Fixed dino blood mouth in water not getting cleaned
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Fixed not able to drag Pterodactylus
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Fixed head butt parry and Fixed miss canceling in mud
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Fixed announcement message issue
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Fixed to player corpses not showing in Spec Mode
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Fixed lunge early end in mud
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Fixed Pounce start effect
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Fixed AI locked in pinned animation if only tapping
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Fixed Toggle command frogs spawn in river
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Fixed drag loops playing on Carnotaurus blind and Deinosuchus eat animations
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Fixed vomit alert UI not showing up
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Fixed attempt to fish school scale issue
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Fixed attempt to pounce canceling so fast that causes input lock into targets
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Fixed Spec Mode stack NV layers
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Fixed attempt to damage scale issues
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Fixed rabbit burrowing on non diggable surfaces
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Fixed rabbit burrows on slopes
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Fixed rabbit teleporting and burrowing out rotation/location
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Check for navigation target being underwater to all AI
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Fixed rabbits going into water
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Fixed Compsognathus spawning in deep mud
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Fixed attempt to Debris eating lock issues
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Fixed Buck Abilities not having damage attribute setup
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Fixed Status values for growth boosts from diet
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Fixed some UI status
-
Added exception for AI attacking spectator pawns
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Fixed Dryosaurus dodge using bite when swimming or jumping
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Fixed issue with laying egg into a nest that's being damaged
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Adjusted vomit indicator scale causing it to appear even when 0
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Fixed jitteriness when latching onto walls
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Fixed courted characters unpairing from unpossession
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Fixed going into spectator breaking grouping
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Fixed for AI not having oxygen/health decay
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Fixed full servers not showing in server list
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Fixed invisible chickens
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Fixed Deinosuchus alt attack issue in mud
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Fixed Deinosuchus injured animations
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Fixed pounce locking target after pin
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Fixed Lunge causing input lock after releasing target
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Fixed extra sound layer of one shots in ambient zones
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Fixed Lungeshake swimming animation not playing
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Fixed scenting objects inside the character when the range is 0
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Fixed scavenger crash for nests
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Fixed scavenger dynamic chase/flee
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Fixed jumping not working sometimes
-
Fixed Frog having Omniraptor vocals
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Fixed Edible plants not showing correctly in compass
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Fixed issues with ragdoll during carry
-
Fixed lunge shake swimming montage
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Fixed resurfacing for dinos without resurfacing animation
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Fixed managing rotten eggs while holding debris
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Fixed juveniles playing adult montages
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Fixed Pounce buck stamina
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Fixed a couple wrong slot combinations and some UI info
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Fixed bucking without stamina
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Fixed issues with diet combinations regarding amount of each nutrients
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Fixed attempt to vomit montage not being interrupted sometimes
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Fixed loading saves on respawn when not necessary
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Fixed player´s corpses not showing in spec mode
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Fixed Dryosaurus dodge not using stamina
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Fixed idle stamina regen
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Fixed wrong data type error for finding full sessions
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Fixed swamp water normal tiling too small
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Fixed crabs swimming below the water surface
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Fixed duplicate entries when using name filter server list
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Fixed for group names showing on re-render if tags disabled
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Fixed jungle ambience playing day sounds at night
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Fixed moss direction on juvenile ceiba tree bark
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Fixed sky using wrong skylight color during partly cloudy weather
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Fixed leaves and roots spawning on cliffs
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Adjusted Ceiba Tree Collisions.
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Fixed an issue with swallowing blocking pickup or input lock eating
-
Fixed some unoptimized assets
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Fixed Ocean water collision
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Fixed river PP volume being detected for swimming instead of just the surface mesh
-
Fixed cloud settings
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Fixed Carnotaurus, Tenontosaurus and Stegosaurus not playing walk footstep sounds
-
Fixed Carnotaurus charge vocal triggering when falling
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Fixed character turning after stopping when swimming
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Fixed pickup issue when trying to pick a meat chunk from the floor
-
Fixed bug that sometimes caused Pickup to trigger Drag just once
-
Fixed Deinosuchus blind sounds
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Fixed human crouch using wrong footsteps
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Fixed Jump land notifies sometimes not firing.
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Fixed and adjustments to vocals and reverb levels
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Fixed going underwater on sloped water
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Fixed Deinosuchus neck montages
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Corrected ScentRange and NV range growth scale.
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Fixed Deinosuchus submerging in rivers while moving
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Fixed bobbing on water by holding space
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Fixed water surface jittering
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Fixed Pteranodon neck blending bone
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Fixed animation notify effects checking for walk speed when swimming
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Fixed not sinking in rivers
-
Fixed issue with water detection
-
Fixed flies spawning before time, if dragged
-
Fixed tracking not working
-
Fixed swallow causing engine freeze, input lock and other random effects
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Fixed directional attacks consuming stamina with broken legs
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Fixed Preferred foods info in dino panel
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Fixed prone jittering
-
Fixed issues with underwater montage blending
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Fixed Deinosuchus water and swim broadcast blocked after first use
-
Fixed issues with partial montage blending
-
Fixed Lunge animation jittering
-
Fixed Eat_Out animations not playing
-
Fixed for persistent sensitivity
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Fixed camera pitch limits affecting admin pawn
-
Fixed corpse desync
-
Fixed crab ragdoll issue
-
Fixed human jittering when sprinting
-
Fixed controller crash on input move forward
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Fixed rare crash when teleporting
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Fixed a trace camera colliding with meat chunks and other dynamic objects
-
Fixed headbutt not dropping fruits
-
Fixed Deinosuchus lunge playing FX underwater
-
Fixed issue of fishes dying without oxygen
-
Added prevention for looking down human character's neck
-
Fixed human looking towards velocity when kicking
-
Fixed character capsule not being scaled for simulated clients when going prone
-
Fixed Deinosuchus trot footsteps not audible
-
Fixed human walk steps inaudible and Fixed human using tiny footsteps
-
Fixed fracture health regen
-
Fixed a couple issues when Headbutt and Pounce interact with one another
-
Fixed coconut auto fall issue when rammed, which reset the mesh
-
Fixed Footprint and Blood splat negative size turning them invisible
-
Fixed Deinosuchus vocal interruption fail
-
Fixed other Deinosuchus animations being stuck in horizontal
-
Fixed Carnotaurus getting up too soon after knockdown, not letting the montage finish in time
-
Fixed animation issue when pouncing a crouched human
-
Fixed attempt to river multi PP layers
-
Fixed animals footsteps not setup correctly
-
Fixed human camera location
-
Fixed Rabbit not being susceptible to pounce, inability to swim or not floating on death
-
Fixed Boar T_pose once latched by any pounce type ability
-
Fixed corpses not floating in water
-
Fixed Flies wrong position after carry
-
Fixed Compsognathus not being interactable
-
Small Fix for "Diet Deteriorating" in dino profiler
-
Fixed prone camera jitter when turning
-
Fixed humans not vomiting
-
Fixed human animation jitter in some cases
-
Fixed jumping when prone
-
Fixed Mushroom not applying debuffs
-
Fixed human terrain alignment when crawling onto mud
-
Fixed small value symbol in dino profiler
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Change to reference client side for pickup to avoid issues during swimming
-
Fixed fish rotations and finalized movement/fleeing
-
Fixed corpse detection issue when bone if dropped from carry/drag
-
Fixed attempt to skin system showing up for humans
-
Fixed Salt Lick applying effect before animation ends
-
Fixed to Stomach highest nutrient not working
-
Fixed to diet issue regarding juveniles been set until full adult
-
Fixed human eat/swallow issues
-
Fixed 180 direction attack animations sometimes not matching the turn direction
-
Fixed human camera going under the floor in some animations
-
Fixed corpse smell sphere radius not updating for clients
-
Fixed latch on failing if it incorrectly detects sloped walls as ground
-
Fixed human colliding with ragdolls
-
Fixed Humans not able to drag bodies
-
Fixed issue of carrying causing stuttering on human pawn
-
Fixed to Mango and Orange tree weird behaviors when respawning fruits
-
Fixed Pteranodon sometimes not playing crash landed animation
-
Disabled hatchlings auto pick up besides Deinosuchus
-
Fixed FSR mode not setting the UI value on load
-
Added male fertility check for egg laying prompt
-
Fixed DLAA default UI value not setting on load
-
Fixed not able to pick organs from corpse if they spawned from attack
-
Fixed animations for changing standing/crouching/prone state while turning
-
Fixed not able to drag Compsognathus corpse
-
Fixed to DLAA getting disabled on apply during gameplay on the map
-
Fixed courting issues if someone unpairs too soon
-
Fixed heal command not stopping delayed vomit
-
Fixed human sleeping animation
-
Fixed for the skeletons flying
-
Fixed to not starting with a full slot as juvenile
-
Fixed attempt to Lunge elite fishes issue client side
-
Fixed fog line on Spiro
-
Fixed Stegosaurus tail attack not working in mud
-
Fixed dinosaurs not being assigned team IDs if they have no default controller
-
Fixed food amount and bite attack causing inconsistences on gore material
-
Fixed swallow not giving nutrients
-
Fixed Carnotaurus knockdown idle sound issue
-
Fixed Deinosuchus terrain alignment to water floor
-
Fixed meat pieces coming out from skeletons when eating them
-
Fixed scent icons not updating for Rotten and Bones
-
Fixed fruits showing wrong scent icon
-
Fixed Pumpkin and Melon not showing scent icon
-
Fixed eyes color not loading properly
-
Avoid blood VFX when skeleton is dragged/carried
-
Avoid skin checks/save for humans
-
Fixed Night vision range updating for other nearby clients too
-
Fixed corpse bite sound using the corpse instead of the owner DT
-
Fixed human shirt clipping
-
Fixed human ragdoll and not able to be dragged/carried
-
Fixed lunge failing on server when sometimes target isn´t valid
-
Fixed montages not resetting to full body properly
-
Fixed human animations not playing when looking up
-
Fixed requesting spawns in nests with dead parents
-
Fixed issue of eating plant piece and not able to graze after
-
Fixed to issue of corpse disappearing before becoming bone
-
Fixed pumpkins despawning or falling though map on startup
-
Fixed humans seeing other characters names
-
Fixed human mesh being distorted
-
Fixed human clipping issue when drinking
-
Fixed decals showing on human meshes
-
Fixed model only visible in high settings in skin preview
-
Fixed human drinking animation thumb pose
-
Fixed character group admin being reset on new invite
-
Fixed Ambient Animals not moving correctly
-
Fixed some growth boots values set on diet combinations
-
Fixed diet % values after vomiting
-
Fixed occlusion channel on non-call vocals attenuation
-
Fixed Omniraptor jump vocal sometimes not triggering
-
Fixed meat or piece getting stuck if the player died while swallowing
-
Fixed "invisible" meat/plant/organs
-
Fixed skimming not working, affected Deinosuchus too
-
Fixed juvenile Deinosuchus water bite vfx issue
-
Fixed jungle bush imposters not aligning with mesh properly
-
Fixed flashlight harsh edges
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Fixed slow jumping fish and set all niagara schools to same effect
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Fixed rare condition where a nutrient slot is locked
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Fixed a pounce check to avoid skipping the animation when activating it on the floor
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Fixed NV range and Scent range scalling too much
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Fixed settings widget issues with different resolutions
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Fixed boar animations
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Fixed boar ignoring some targets
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Fixed boar attacking AI
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Fixed boars attacking dead things
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