Early Access Update 6 - Version 1.1.08 beta - Enemy improvement
The last week is dedicated to enemy improvement to increase player's enjoyment, you can't feel good after beating a dumb and weak enemy after all.
http://steamcommunity.com/sharedfiles/filedetails/?id=603377540
New version detail
- Fix bugs:
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Fixed a bug with the white knight boss didn't protect his allies when he use the skill Guardian Knight.
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Fixed the missing name bug on dialogs.
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Fixed a bug when an unit gain EXP when other unit is killed by a Battle ground defend skill or battleground event.
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Fixed a bug when an unit attack another unit directly behind him, he won't turn back.
- Tweaks and Balancing:
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Give each opponent in scenario a different set of chips reward so you could hunt for the chips you want.
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Add specific play-style for Clara, she is specialized in capturing tactic point
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Add specific play-style for Dante, he will rush thing up.
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Improve AI
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You now can also how Q and E to rotate camera.
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Battleground's Defend Skill will cooldown faster every time an unit on your side die.
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Harder AI will use better materials for your robots.
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Improve AI's retreat path finding
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AI will try to avoid springed positions most of the time.
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AI will use skill wormhole less.
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Player automatically lose in the Mine if the Timepoint run out.
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Increase the timepoint it take to capture the tactic point.
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Don't allow spring to knock an unit into the fortress inner area.
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AI will choose less chip types to put in their robot to form style.
- New features:
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Add Dante and Clara to the scenario opponents list
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AI could now also use Battleground Defend Skill, But he/she won't use it at easy difficulty.
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Add battleground's description, watchout for question marks everywhere.
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