Early Access Update 17 - Version 1.2.20 Release Candidate 3 - Trading Cards, Achievements, Boss vs Boss
The new release candidate has arrived!
We are finishing the steam-trio: Trading cards, achievement, and the already included cloud save.
New version detail
- New features:
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Achievements
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Trading cards (currently in review by steam)
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New unit war priest, who could switch between a healer or a warrior whenever you want to.
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Add NPC miner, which is a big boss but from our side, he only appear on boss levels since the Floor 15 in the infinity mine and could only be activated/deactivated. His power is equal to the enemy bosses and he act on his own when activated.
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Enemy officer tags are now visible in the campaign while selecting robots and officers for the battle. It helps indicate the difficulty.
- Tweaks and Balancing:
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Reduce the requirement for Cablenex's Long neck big mouth, it's easier to pick a bounced back position now
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Increase sell chip price
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Lower quality parts will drop along side higher quality parts in the infinity mine but the overall drop rate also increased by 60% so your chance to get highest quality parts is still the same
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Furthermore reduce difficulty
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Furthermore improve the tutorial's ease of use
- Fix bugs:
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Fixed a bug caused by formation length on different game modes
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Fixed a bug when player can't create profile
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Fixed a cloud save bug when it didn't send the infinity mine info
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Fixed a rare game hanging bug while leveling up on the main menu
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Fixed Angel00's boss Judgement bug. He will lose 1 range when switch back to melee before the fix.
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Fixed a bug when player didn't get level up reward for the first 2 levels (I'm sorry)
What's next?
Still tweak and finishing up. More achievements!
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