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Early Access Update 12 - Version 1.2.07 Tweak

The last week has been spent on tweaking, since we released a really big update so it's necessary. There are nothing new exciting but the improvement will help enhance player's experience nonetheless.


New version detail

  1. New features:
  • Add campaign tutorial.

  • Officers quit when their loyalty is low.

  1. Tweaks and Balancing:
  • AI will not fire officer right after hiring

  • Tweak campaign's difficulty so it's more forgiving toward new players but still challenging after a while

  • AI won't sell a region if there are only you and them on the map

  • Double max action point but also double the action point required to attack a region. Other command will cost 1 action point.

  1. Fix bugs:
  • Fixed a bug when player undo after the map skill "Shuffle" will return robots to the wrong position.

  • Fixed a bug when an enemy robot doing multiple moves under "lost control" debuff

  • Fixed a bug when players can't enter multiplayer

  • Fixed a minor bug caused by enemy's extended claw

  • Fixed a bug when enemy's robots didn't get tag benefit from their officers if players don't assign officer for that match

  • Fixed a bug when player didn't love action point while trying to poach enemy's officer

  • Fixed a bug happen after an organization slides their capital region to another continent.

  • Fixed a critical bug when Armstrong use his first skill on a robot and that robot die by the skill will cause the game to hang.

  • Fixed a critical bug cause by buying a region

  • Fixed a bug when open the robot list, the durability stat displays the wrong number after some actions


What's next?

We make the campaign tutorial which should have been made a long time ago. And we will keep extend our infinity mine and at some point it'll become infinity.

But tweak, balance and bug fixes will always get the top priority.

Читать в Steam ↗

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