Patchnotes 1.0.0 preview
I do not know where to start on this since there have been so many major changes compared to 0.9.3
I can start by saying that the end boss is not included and multiplayer is still disabled but a lot of new content has been added to the campaign.
CAMPAIGN
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Act 3 added together with changes for all acts.
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Enemy encounters now have fixed values and only the harder difficulties have slight increases of enemy spawns each week.
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A complete re balance of all enemy encounters.
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Added a composition system with a set of fixed units that we randomly add to the world for each encounter, this makes the encounters less random but we can have some interesting combinations of units.
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Almost all the maps have been edited in some way or another and a lot of new ones added.
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A lot of new story nodes added with improved dialogues and more special fights.
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New unique items added a long with some new traits.
GENERAL
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More items rewarded to commanders in skirmish mode, create a new one to get them.
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Tons of issues have been fixed, but there are still some more that needs to be fixed.
More news and updates will come shortly.
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