Patchnotes 0.8.0
One of the largest content update for the campaign so far.
CAMPAIGN
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The world map pathing is now includes the complete act 1 layout but is still missing content that will be put in at a later content patch, this includes the end boss of act 1 which will most likely come with the next patch.
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Other enemy heroes can now be located in the world map, each hero has their own troops and behavior.
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Added support for randomly generated side quests which will add more path nodes to the world map, there will be more of these types of quests added later.
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Working on adding extended behavior to ability cards when applied to units with certain items, currently you can get a unique item if you complete the sidequest to the far west.
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Vendor scene has been improved with more transitions and displays information on hover.
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Blacksmith had a slight graphical improvement and upgrading items now will not give you the same as you got before when upgrading a similar slot.
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The world map now has working locks which stops you from going to places before completing certain towns.
BUG FIXES
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Fixed issue with overkill explosion being misaligned and wrong scale.
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Fixed issue with deployment slot, always being at slot 1 in the campaign if unlocked.
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Fixed scenes taking a long time to exit if tried to switch soon after entering.
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Fixed catapult explosion being delayed.
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Lots of issues with online play have been fixed.
GRAPHICS
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Particle effects should have less artifacts and require less memory now.
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Added more transition effects to menus and scenes.
GENERAL
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Added cinematic support, this now removes the temporary image before starting the campaign.
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Damage and attack information will no longer overlap when two or more effects are displayed at the same time.
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Items of interests displays with a blue background in your hangar, this only includes unique items for now and currently only exists in the campaign.
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Player portraits ingame can now display text, this will be used later for chatting ingame.
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You can use filtering to find items in the hangar.
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Incremental additions to all areas of the game.
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