Patchnotes 1.0.0
After another heavy development sprint we land on 1.0.0
CAMPAIGN
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Reiterated almost all enemy units and added some new ones.
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Almost all special levels have been looked over and polished.
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The gambling vendor got a big update and is now easier and more intuitive to use, while blacksmith now only handles your slot upgrades.
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You can no longer see any edges of the map.
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Map generation has been made slightly more random with branches that can connect to other branches.
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Helios battle in act 3 is now functional and includes the end cinematic for a total of four cinematics.
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Added some more items to the campaign and made changes to existing ones, among the added ones are a new core that you can get early on.
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Lots of smaller graphical improvements and quality of life changes.
GENERAL
- Optimized a lot of textures to increase performance and lower end systems.
BUG FIXES
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Finally fixed a bug that allowed you to skip encounters by moving after picking attack from the fight dialog.
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Dialogs now properly works when using space and right clicking without selecting a dialog option during multiple choices.
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