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Patchnotes 0.8.0

One of the largest content update for the campaign so far.

CAMPAIGN

  • The world map pathing is now includes the complete act 1 layout but is still missing content that will be put in at a later content patch, this includes the end boss of act 1 which will most likely come with the next patch.

  • Other enemy heroes can now be located in the world map, each hero has their own troops and behavior.

  • Added support for randomly generated side quests which will add more path nodes to the world map, there will be more of these types of quests added later.

  • Working on adding extended behavior to ability cards when applied to units with certain items, currently you can get a unique item if you complete the sidequest to the far west.

  • Vendor scene has been improved with more transitions and displays information on hover.

  • Blacksmith had a slight graphical improvement and upgrading items now will not give you the same as you got before when upgrading a similar slot.

  • The world map now has working locks which stops you from going to places before completing certain towns.

BUG FIXES

  • Fixed issue with overkill explosion being misaligned and wrong scale.

  • Fixed issue with deployment slot, always being at slot 1 in the campaign if unlocked.

  • Fixed scenes taking a long time to exit if tried to switch soon after entering.

  • Fixed catapult explosion being delayed.

  • Lots of issues with online play have been fixed.

GRAPHICS

  • Particle effects should have less artifacts and require less memory now.

  • Added more transition effects to menus and scenes.

GENERAL

  • Added cinematic support, this now removes the temporary image before starting the campaign.

  • Damage and attack information will no longer overlap when two or more effects are displayed at the same time.

  • Items of interests displays with a blue background in your hangar, this only includes unique items for now and currently only exists in the campaign.

  • Player portraits ingame can now display text, this will be used later for chatting ingame.

  • You can use filtering to find items in the hangar.

  • Incremental additions to all areas of the game.

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