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Patchnotes 0.8.8

CAMPAIGN

  • Map generation is now randomized on each new play-through (there are still some issues so if you are unlucky you can get a broken map, we are working to fix this for next patch) press F1 to see the current seed.

  • Each time you get access to a new town you will see what towns lies next in the map and how you will path to it.

  • Removed shields from early units in the first area.

  • It is now much easier to get item upgrades when playing the blacksmith crafting.

  • Card pack contents changed, added a few cards and made it more clear what you are getting.

  • First iteration of a new infrastructure for unit AI includes changes to ranged units and with this addition we can make more interesting units with special abilities.

  • Added more camps a in between each town.

  • Camps and towns now allow you to edit units without going through the armory.

  • Rebalanced the bigger items like catapult, ballista and broadsider and gave them some new look and feel.

GENERAL

  • Cinematic camera for both actions and movement have been improved, you need to turn on action camera to see the difference.

  • Slow motion has been added and currently works when you critically strike a unit or making a killing blow.

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