Alpha Update 0.3.5
We're happy to release our first update for 2017! This update is primarily bug fixes and enhancements with a few small features sprinkled in.
New Features
Dynamic Squadron Dialog - Squadron leaders will now inform you if they spot hostile fighters on your tail. Volumetric Lighting - Currently implemented on some lights and suns, will be expended upon. Screen Space Ambient Occlusion - Provides enhanced shadow details New Anti-aliasing method - Significantly reduces jagged edges. Still in testing & development stage. Countermeasures - ECMs are now standard equipment on the Orion. This will allow us to use missiles and other tracking weapons much more liberally.
Enhancements
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Cluster Munitions have been overhauled, are now significantly more effective due to increased quantity and explosive radius
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Third person camera has been rewritten to solve issues with manual rotation and strange follow behavior
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Animated landing gear, will automatically deploy/retract when appropriate
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AI aiming precision improvements
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AI will better compensate for target leaders
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Space elevator now has collision geometry
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Many objects now have Level of Detail meshes to improve performance
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Shadows now have dynamically calculated cascades, significantly improves shadow quality close to all cameras
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Added a quick cutscene to Tutorial to introduce the mission
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New Arkin turret models
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Added damage areas to TDF ship thrusters, because at some point someone will complain this feature is missing
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Improved HUD missile warning system to handle multiple missiles
Bug Fixes
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Fix some billboard issues with volumetric lights
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Fix possible checkpoint reload issue in Tutorial
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Switched back to correct skybox in Border Raid Pt.2
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Fixed some issues with AI and GOExtension targeting registering, should stop too many AI engaging a single target
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Fixed instances of Reset function conflicting with MonoBehaviour
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Fix darkness in customization hangar caused by broken SSAO
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Fixed pause menu issues with Confirmation Dialog and pressing ESC
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Tweak Border Raid Pt.3 layout to properly align with incoming warp vector
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Fix directional light shadows in Level01_03
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Add hangar ambient light control to stop scene ambient bleeding in
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Fix hangar launch prompt appearing after docking
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Disable in launch tunnel to stop superfluous warnings
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Updated TDF Capital with launch tunnel alignment fixes
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Fixed hard lock radius not updating correctly
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Double pause for audio to stop coroutine audio leaks
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Fix for not being able to switch cameras after cutscenes
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Increased far camera ranges to avoid clipping distant geometry
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Fixed issues with tutorial and main menu mission select
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Tweak weapon input handling to better handle pausing
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