Alpha Update 0.3.6
We’ve just released a new Alpha update to our backers on Steam! The main highlights of this update are a completely overhauled Mission 2 experience, redesigned large ship destruction effects, tweaks, bug fixes, and more.
Mission 2
We spent a significant amount of time on this release to make Mission 2 more fun and polished. The changes will provide more interesting mechanics, more varied gameplay (no following Bombers around the whole mission), and a much improved atmosphere. Here’s a list with some of the main changes:
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New Arkin Bomber damage model that requires accurate shot placement
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New objectives to vary gameplay
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New Arkin Bomber model and damage/destruction effects
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Rebalanced wave timing and enemy counts
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Improved Bomber AI
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Updated music
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Persistent debris on checkpoint loading
Two things missing in this update are complete voice acting (we’re about 50% right now) and the final music mix which is still being worked on.
Changelog
Beside the Mission 2 overhaul there are also many more improvements and fixes in this release.
Gameplay and Balance Tweaks
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Reduce cluster munition damage
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Slightly down AI fighter turn speed
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Increase enemy damage across the board
Enhancements
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Main menu now loads customization on demand instead of at start (improved menu loading time)
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New damage states for Arkin frigate with new particle effects and progressive destruction
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Civilian ships now feature full damage states with proper debris and new particle effects
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TDF Frigates now feature full damage states with proper debris and particle effects
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Created new systems for distant ships, includes warp in/out, battle, and destruction
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Add check to squadron warning audio to ensure attacker is behind player
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Large ship debris (frigates, civilian ships) will now persist if a checkpoint is loaded
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TDF frigate is now actually destroyed in Mission 1 when dialog states that this has occurred
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Added continue prompt and tips to loading screen
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Implemented new debris caching system to only cache debris one for identical objects (performance improvement)
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Add logic to skip tutorial after Prologue if it has already been completed
Audio
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Tutorial is now fully voiced
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Updated attenuations and sound culling by distance values on multiple sources
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Tweak sound bank handling to improve memory usage efficiency
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Added new medium size warp effect audio
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Added positional values for generic medium warp in audio
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Changed railgun pitch variance to vary sound
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Tweaked Ship voice and AI warp volumes and attenuation over distance
Art and Visuals
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Replaced old Arkin Bomber with new model
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Add new customization assets for Support Modules, Shield Emitters, and Armor
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Replaced all Arkin Fighter destruction particles effects
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Update customization hangar model (still WIP)
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Update chaingun impact particle effect
Bug Fixes
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Fixed bug causing collision avoidance to be essentially non functional
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Fixed issue with audio listener not attacking to first person camera
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Fix world destroyer animation jump
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Disable level boundary and boundary visual once warp jump begins
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Fixed possible shield state on player where you could no longer take damage
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Added missing explosion sounds to tutorial targets
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Fix TDF capital hangar not disabling automatically on level load
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Fix Warp HUD flashing visible briefly when the warp system is enabled
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Fixed generic squad dialog playing after player death
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Fix player ship “space particles” not appearing
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Fix state of weapon energy mode persisting on load (audio only)
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Fix hitmarkers not appearing when shooting turrets
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Fix TDF Capital cannon projectile appearance
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Fix issues with save system and checkpoint loading where values were being persisted unintentionally
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Fix some issues with clearing mission in progress data correctly
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Fix bug causing AI to return to level for far too long
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Ensure cluster missiles pool impact particles
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Fixed issue with debris lingering on in mission scene switches
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Fix for music state persisting between scene transitions
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Fix issue where having a target locked that then became an objective would hide the lock indicator
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