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Меню

Patch 0.9.0 - Major engine upgrade and EMP missiles

Gameplay

  • Added new EMP missile that temporarily shuts down fighters and turrets
  • Created new Dominion-freighter variations
  • Added Dominion-freighter activity to applicable levels
  • Converted Menace mission to a campaign-mission
  • Added some radio-dialog to Menace mission (sets up future mission)
  • Converted Banshee Inspection mission to a standalone mission
  • Increased pacing of Maki Transit mission
  • Added Lancer-EMP and Lancer-Medic-EMP gunship variations
  • Added Phantom-EMP fighter variation
  • Fixed initial trajectories for playable fighters in most missions

Core

  • Upgraded Unreal engine to 4.17.0 (from 4.8.3)
  • Builds are no longer packaged in PAK files
  • All objects are now visually culled at long-ranges
  • Added concept of electrical-power to all ships (for EMP)
  • Moved save-game logic to a game-instance object
  • Decoupled many ojects from one another and removed some circular dependencies
  • Increased use of interfaces to facilitate polymorphic object-interactions

Visuals

  • Improved lighting and colors overall (due to engine upgrade)
  • Rebalanced lighting in all levels
  • Shadows are now softer
  • Fixed some misplaced textures on OBA-outpost
  • Regenerated and optimized all LODs for every mesh (help me)
  • Added scanline-effect to HUD
  • Created new hologram-material (more visual clarity)
  • Added a space-particle effect to the player-view (helps with gauging speed and direction)
  • Simplified atmospheric effect on planets
  • Health-icons no longer shown over hangar-bays
  • Regenerated the Ishtar dome-mesh to fix geometry-artifacts]
  • Reduced frigate-explosion particles for optimization

UI

  • Added gamma and brightness sliders to the Graphics menu
  • Created a separate Audio menu
  • Added a master-volume slider
  • Moved camera-preference to Controls menu
  • Redesigned Missions menu background
  • Updated all mission-preview images
  • Added a mission-loading screen
  • First campaign-mission from each faction are no longer locked initially

Audio

  • Lowered rail-impact volume
  • Lowered volume of missile-swoosh sound (when homing-missile activates)
  • Added SFX for electrical shutdowns and reboots
  • Added SFX for EMP-explosions

Bugs

  • Fixed intermittent background-flickering in some levels
  • Fixed exaggerated streaks of light in some levels
  • Fixed issue with AI sometimes following their dropship
  • Fixed stats for Minesweeper mission being saved incorrectly
  • Fixed issue with squad-level-waypoints not clearing when player takes control
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