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Игры по онлайну и скины по объёму продаж

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Меню

Patch 0.9.3 - VR support, improved HUD, tighter controls, and much more

Gameplay

  • All levels now playable in VR (tested with Oculus)
  • Increased auto-thrust aggression to allow tighter turns
  • Radio-messages can now be heard/seen as a spectator
  • Spectator max-time increased from 10s to 20s
  • Re-balanced several missions
  • Missile-boats are now present in more OBA-missions
  • Added a planet and more asteroids to Maki Transit mission
  • Added territory-objectives to Menace mission
  • Smoothed out auto-movement throttle (thrusters now operate more smoothly when braking)

AI

  • AI will now abort rearming if an enemy-target is in range (and they are capable of attacking it)
  • AI is now generally more accurate with their shots (especially interceptors)
  • Smoothed out AI-targeting (less erratic movements)

UI

  • Simplified mission-selection by placing all missions (including tutorials) into missions-menu
  • Added VR-menu
  • All menus are now 3D menus (for VR compatibility)
  • Controls-menu is now accessible from the main-menu
  • Gamepad and keyboard now control a mouse-cursor to navigate menus
  • Developer console is now available for debugging

Graphics

  • Optimized internal graphics-settings for VR
  • Screen no longer darkens when using a lower post-process quality
  • Reticles are now thinner and brighter
  • Turret-reticles now scale with distance to reduce visual clutter
  • Radio-beacons now have a pulsating-effect
  • Health-bars in cockpit are now comprised of thinner bars
  • Increased the size/readability of some cockpit-text

Bugs

  • Fixed issue with control-mappings not being saved between game-sessions
  • Fixed rare random freeze that occured while browsing menus
  • Turret-hitboxes are now properly destroyed (were previously left floating in space)
  • Fixed issue with Ishtar not detecting opponents in some missions

Core

  • Reticles and objectives are now rendered in 3D-space instead of being drawn directly to the screen
  • Optimized cockpit-rendering by reducing re-draws of several text-elements
  • Moved cockpit-room out of level-bounds in all missions
  • Projectiles no longer collide with the fighter or turret they were fired from
  • Now using an up-to-date basescalability.ini
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