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Patch 0.9.5 - New missions, improved AI, and many gameplay fixes

Gameplay

  • Added new mission Fury to end of Dominion campaign
  • Added new mission Guardians to beginning of Outer Belt campaign (replaces mission Maki Transit)
  • Added "rearm" squad-command (squad-members can be directed to rearm)
  • Added a laser super weapon (available in the Fury mission)
  • Most missions now have clearly marked objectives
  • Homing missiles will now change targets in mid-flight (if a better target presents itself)
  • Dead pilots can now be shot multiple times before being vaporized
  • Less damage is taken from collisions with ships, asteroids, etc.
  • Increased muzzle-velocity of flak-projectiles
  • Increased homing-velocity of missiles
  • Decreased laser-ammo capacity in all interceptors
  • Rebalanced all missions to reflect their difficulty level
  • Improved placement and variety of initial ship-selection in all missions
  • Enemies are smarter in many different ways (see AI section)

AI

  • Added "hunting" behavior to AI (will seek and destroy in direction of enemy fire if source is unknown)
  • Laser-fire now contributes to AI-suppression
  • Pathfinding-obstacles are now navigated more closely by AI (size of obstacles taken into account)
  • AI skill-levels are now more pronounced (especially with regards to weapon usage)
  • Rearming in hangar-bays is now performed much faster
  • Speed-limits are now properly adhered to by AI
  • AI now moves on an intercept-path when chasing targets (less likely to orbit a target)
  • Squad-leader now handles waypoint-movement exclusively while squad-members follow (squad-formations maintained more often)
  • Squad-members will no longer follow a rearming squad-leader
  • AI will no longer flee in the middle of a fight (unless it is entirely out of ammo)
  • AI will now attack eachother even while out-of-bounds
  • Turrets without LOS are no longer be targeted by fighters
  • Fighters engaged in a dogfight are now much less likely to collectively accelerate off-map
  • AI will lead targets a bit more to compensate for their brain-wave interval

Visuals

  • Tracer fire is now visible from much longer distances
  • Damage and kills to dead pilots are now shown on the cockpit-crosshair
  • Added blood-spray effect for non-lethal damage to dead pilots
  • Smoothed out movement of leading crosshair

Audio

  • Added sound-effects for capturing and losing objectives
  • Improved playlists to increase musical variety

UI

  • Added "stats" button and menu that displays global stats
  • Added joystick-dropdown that loads presets for specific joysticks (very limited list right now)
  • Added an arrow that visually correlates the joystick-axis fields with the joystick-axis readouts
  • Gameover-menu can now be closed by pressing Esc

Bugs

  • Fixed issue with hangar-waypoints that caused AI to stop in the middle of hangar-bays
  • Friendly-fire no longer contributes to accuracy-stat
  • Fixed targeting issue in turrets that caused turrets to rarely attack other turrets
  • Fixed issue with Boreas frigate not detecting hostiles (improperly sized proximity-sphere)
  • Corrected erroneous distance to hostile-targets (caused illogical AI decisions)
  • Fixed issue that allowed rejected sound-effects to linger without being destroyed

Core

  • Upgraded engine from 4.18.2 to 4.18.3
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