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Patch 0.9.5.1 - Larger fighters and improved joystick configuration

Gameplay

  • Increased size of fighters and interceptors by 50%
  • Decreased objective-capture time to 20s
  • Reduced difficulty of Menace mission and improved its level-scripting
  • Smoothed out automatic speed-limit braking
  • Lowered thruster-acceleration on interceptors
  • Raised thruster-acceleration on gunships
  • Equalized camera-orbit distance amongst all fighters (to give accurate sense of scale when selecting ships)

Visuals

  • Removed visible black-seams from all fighters and waystations (regenerated ambient occlusion textures)
  • Ragdolls now collide with other ragdolls
  • Increased max draw-distance for fighters and small DOM-turrets
  • Added additional, small rear-thrusters to Scythe interceptor

AI

  • Pre-determined line-traces now used in path-finding instead of random vectors (often improves chosen paths)

UI

  • Added a dedicated joystick menu accessible from the controls menu
  • Added configurable offsets and multiplies for each joystick-mapping
  • Added a live numerical readout for each joystick-mapping (actual value used in-game)
  • All menus can now be escaped using keyboard-shortcuts (Esc key)

Bugs

  • Multiple controllers can no longer be used simultaneously to increase thruster-acceleration
  • Added missing hitboxes to the base of 120mm flak-turrets and slug-turrets
  • Objectives no longer "beep" when a player enters an overwhelmingly hostile territory

Core

  • Upgraded Linux build from UE 4.18.2 to 4.18.3
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