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Patch 0.9.7 - MASSIVE update (I'm back)

General

  • Upgraded to Unreal 4.21.1
  • Redesigned entire HUD with customizable colors
  • Replaced all existing asteroids and debris with new meshes and textures (more varied and realistic)
  • Mission load-times reduced significantly
  • Added color-themes that affect the entire HUD and some menus
  • 4K displays are now properly supported (HUD-resolution scales up/down accordingly)
  • Desktop resolution is now used by default on first startup

Gameplay

  • Created a new objective-system that displays major and minor objectives (and their progress) on the HUD
  • Relative movement is now shown in the center of the HUD with a colorized moving reticle
  • Added several more objectives to each mission
  • Rebalanced all missions and updated difficulty levels
  • Damaged frigates now display accurate hull-damage
  • Players are now warned as they near the edge of the playable area
  • Health-icons are now shown near hangar-bays
  • Squad-members now arrange in a dynamically adjusted formation behind the squad-leader
  • Increased squad-member spacing to greatly reduce the chance of ship-collisions
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HUD

  • Redesigned entire HUD for a more realistic look and greater practicality
  • Reticles now fade and change size to reduce on-screen clutter
  • Dotted lines are now drawn to leading reticles
  • Reticles are now shown for missiles and mines
  • Created a new radar-ball that shows the relative location of targets more clearly (can be zoomed in/out via CTRL+mouse wheel)
  • Reticles are now rendered using the custom depth buffer
  • Replaced existing 2D-billboards with a new 3D-billboard system (works better with VR)
  • Radio-icons are now colorized based on friendly/hostile origin
  • Opponents of different types are now displayed with different reticle-shapes
  • Created a new instrument-system that allows for each instrument to operate independently (significantly increases overall cockpit performance)
  • On-screen status messages are now more user-friendly (cryptic opponent codes no longer used)
  • Distance and relative motion to target are now displayed on the target-panel in a single readout
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Graphics

  • Tracers are now rendered using a new technique that takes into account both absolute and relative movement (much more realistic appearance)
  • Projectile-impact flashes and light-beacons are now rendered using a sphere instead of a 2D-billboard (improves impact visibility)
  • Lasers are now rendered using a 3D-mesh instead of a particle-system
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Scenery

  • Rearranged asteroids and debris in all missions (very tedious)
  • Created a new debris-system that allows for larger moveable fragments and raining debris (seen in some missions like Firefight)
  • Created icy asteroids and debris for "cold" levels
  • Created destructible, glowing embers for "fiery" levels
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UI

  • Added live scenery behind main-menu (dropships and fighters attack each other)
  • Cursor is now controllable in VR and non-VR modes by all controllers
  • Hardware cursor is no longer used (blue/flashy cursor now used in all modes)
  • Stats in various menus are now colorized to indicate "good" or "bad" numbers
  • Stylized AK and Doomsday logos
  • Mission-buttons are now disabled on locked missions (lock-icons are no longer shown)
  • Last played mission (or next campaign mission) is now displayed by default in the Missions menu
  • Updated all mission splashes and descriptions

AI

  • AI is now capable of targeting frigates (if they have any weapons that can damage them)
  • AI now detect missiles and mines (and share the information to teammates)

Input

  • Modifier keys can now be used when creating key-mappings (ctrl, alt, shift, etc.)

Audio

  • Increased radius of debris-explosion sounds
  • Master volume is now limited to a minimum of 5%
  • Added new "super laser" muzzle-sound (more intimidating)
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Bugs

  • Fixed issue with game-over menu not displaying in rare cases (spectator-camera would become misaligned if target was destroyed)
  • Current resolution is now correctly shown in the Graphics menu
  • Fixed null-spawn warning that occurred when missiles were fired
  • Fixed some preset resolution-strings with incorrect characters
  • Eliminated invalid-object-type warning
  • Fixed issue with laser-beams becoming misaligned with ship
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