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Patch 0.9.7.1 - Ultrawide support, display fixes, gamepad fixes, and UE 4.21.2 upgrade

General

  • Ultrawide resolutions are now supported
  • Numerous display-issues have been fixed (vsync, windowed mode, etc.)
  • Gamepad support is greatly improved
  • Upgraded to UE 4.21.2 (from 4.21.1)

Graphics

  • All graphics-settings are now saved using UE4's game-user-settings
  • Anti-aliasing is now off by default (on first-run)
  • Anti-aliasing setting is now saved properly between runs
  • Graphics-settings are no longer applied when opening the graphics-menu
  • Most scalability-settings (low, medium, high, epic) now use engine-defaults (cleaned up years of clutter in DefaultScalability.ini)
1 / 1 · 100%

UI

  • Menus now auto-adjust to ultrawide resolutions
  • Cursor is now activated and centered when menus are opened
  • "Apply Display Settings" button is now larger and grayed out when not display-settings match current settings
  • Moved resolution-scale slider under Display in the Graphics-menu

Display

  • Vertical sync now works appropriately (framerate no longer smoothed)
  • Framerates are now uncapped when vertical sync is off (can result in >500 fps in some cases)
  • Fixed issue with game not starting in windowed mode
  • Resolution, v-sync, windowed mode, and resolution-scale are now applied only when the "Apply Display Settings" button is pressed
1 / 1 · 100%

Core

  • Cursor, ship-controls, and spectator-cameras no longer slow down when the fps increases
  • Created a new flight-control-input system that applies input more efficiently and compensates for large fps fluctuations, including exceedingly high fps

Controls

  • Gamepad-sticks are now mapped using the axis instead of the stick-state
  • Removed all hard-coded gamepad-mappings to allow full customization
  • Removed "left-handed roll" option from Controls menu (no longer applicable)
  • Modifier keys can no longer be mapped with gamepad-buttons
  • Gamepad now works correctly in the 3D-asset-studio
  • Inverted controls now work correctly in the 3D-asset-studio

Gameplay

  • Gunships now rotate slightly slower

VR

  • FOV-readout on HUD no longer changes when FOV-changes are attempted (FOV is fixed in VR)
  • HMD is no longer locked to the camera in the 3D-asset-studio

Bugs

  • Fixed lockup that occurred when lowering effects-quality to low or medium
  • Fixed issue with yaw and roll-input not adjusting with camera-zoom
  • Fixed issue with yaw-input being less sensitive in 1st-person
  • Fine movement (SHIFT key) works again (applicable to spectators)
  • Player-input is now correctly disabled when menus are open in the 3D-asset-studio
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