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Patch 0.9.4 - Unreal 4.18 upgrade, Vive support, and heavy optimization

Core

  • Upgraded engine from UE 4.17 to 4.18
  • Drastically reduced texture-memory usage by optimizing mip-maps
  • HTC Vive should now work via the OSVR plugin (needs testing)
  • Eliminated many unused materials and textures to lower required disk-space
  • Joystick-input is now fed through the UE4 raw-input plugin
  • Reduced all texture-pool sizes (varies with texture-quality setting)
  • Lowered overall game-size by nearly 2GB (~50%)

Controls

  • Angular drag is now customizable (very useful for joysticks and VR)
  • Joystick-buttons are now customizable from any control-mapping field (shown as GenericUSBController Button)
  • Up to 8 joystick-axes can now be mapped (must be manually set for now)
  • Steam Controller plugin is now enabled

UI

  • Improved visibility of menu-text
  • Changed off-screen target-reticle to a simpler arrow-design
  • Added angular-drag slider and joystick-axes fields to the controls-menu

Visuals

  • Increased resolution of some skyboxes
  • Reduced debris in frigate-explosions

Bugs

  • Fixed issue with loading-screen hanging occassionally due to a race-condition
  • Eliminated NULL-spawning attempts by injecting class-validity guards
  • Removed excessive debug-logging from motion-controllers
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