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Меню

Patch 0.9.2 - Major graphics update, new conquest-style maps, and official Linux support

Graphics

  • Created all new planets and moons
  • Re-textured and created new materials for all asteroids
  • Removed fog from all missions (much clearer skybox)
  • Shadows are no longer entirely black
  • Created all new explosion-debris with more visual variety
  • Expanded skybox size by 625% (by volume) in all levels

Gameplay

  • Added new conquest-style gameplay mode
  • Expanded the boundaries of most levels
  • Replaced "Boreas Recon" level with new conquest-style mission "Overreach"
  • Changed format of mission "Dante Guerrillas" entirely
  • Overhauled "Hammurabi Encounter" mission
  • Raised topspeed for most fighters by 50%
  • Rebalanced all projectile-damage
  • Selecting nearest enemy now only selects damageable enemies
  • Frigate doors now block debris, gibs, and LOS-checks
  • Created new freighter and added to "Dante Guerrillas"
  • Created new machine-gun turrets for new freighter

AI

  • AI is now capable of prioritizing and taking territories
  • AI now chooses weapons based on damage-threshold of target
  • Turrets now have even targeting-priority (compared to fighters)
  • AI is now more likely to gang up on targets
  • Fixed issue with AI not obeying level-bounds
  • Fixed issue with AI accelerating faster than its engine-limits (in some cases)

Audio

  • Music now changes dynamically in most levels
  • Playlists are now supported and used in most levels
  • Lowered missile-turret muzzle-volume

UI

  • Updated all mission-splashes to reflect major visual changes (in mission-menu)
  • Implemented territory-markers with radial progress-bar
  • Added territory-objectives to navball (lower left)

Bugs

  • Turned off debris-shadows in some levels
  • Fixed issue with lasers not registering kills/damage on turrets
  • Windowed-setting is now properly saved
  • Projectile-impacts are no longer attached to debris

Core

  • Vehicles can now be invulnerable to some weapons and not to others
  • Game-state is now kept in a proper game-state object
  • Implemented beam super-weapons (not currently used)
  • Asteroids now inherit static-props
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