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Игры по онлайну и скины по объёму продаж

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Меню

Patch 0.9.1 - Improved Linux & SteamOS support, laser weapons, and many core changes

Gameplay

  • OpenGL support for Linux and SteamOS
  • Turrets can now be healed by medics
  • Fighter-explosions now move in the direction of the destroyed fighter
  • Colonists mission has fewer enemy EMPs
  • EMPs can now be deflected with shields
  • Reduced duration of EMP-effect
  • Added playable laser-equipped fighters to oba-okada-minefield and oba-firefight missions

Visuals

  • Brightened world-environment in all levels
  • Fixed distorted cockpit-rendering in OpenGL
  • Rendering in DirectX and OpenGL are now almost identical
  • Target-icons are now thinner and rendered additively
  • Cockpit-rendering should no longer be cropped on ultra widescreens
  • Asteroid-fragment explosions are now attached to frigates that collide with them
  • Removed black smoke-particles from fighter-explosions
  • Reduced opacity of smoke-fingers in fighter-explosions
  • Dead pilots are now visually culled at greater distances

Input

  • Duplicate key-mappings for the same action are no longer allowed
  • Added 3440x1440 resolution to graphics-menu

UI

  • Resolution is now properly saved and loaded from graphics-menu
  • Fixed menu-placement for ultra widescreens
  • Mouse-input in menus are no longer captured outside of menu-buttons

Core

  • Improved overall performance by turning off unnecessary cockpit scene-capture rendering
  • Reduced number of concurrent post-process elements
  • Created new menu-handling interface
  • Decoupled impacts from vehicles
  • Turned off framerate-capping and smoothing
  • Decoupled GShields from spaceships
  • Decoupled turrets from spaceships
  • Decoupled thrusters from spaceships
  • Created thruster-controller to handle thruster-collections
  • Decoupled turret-wrecks from turrets
  • Most actors are now spawned anonymously within a BP-component
  • Actor-classes are now checked before actor-spawning
  • Decoupled hangars from spaceships

Bugs

  • Team-exclusion in GShield is now changed when spacecraft-team is changed
  • Fixed duplicate key-mapping error
  • Fixed missing 120mm-bullet impact
  • Fixed 0-index access of level-time and level-victories from mission-menu
  • Fixed divide-by-zero warning in oba-practice-level
  • Fixed skills-warning in spaceship-spawner
  • Fixed debris-padding warning in debris-field
  • Fixed rank-warning in vehicle
  • Fixed ping-warning produced from debris-culling
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