UPDATE (Optimization, gameplay improvements etc.)
Hey hey extreme sporters!
Finally a new UPDATE! Thanks for your patience. **NOTE: MAKE SURE TO CHECK THE INTEGRITY OF YOUR LOCAL FILES. You can do this by right clicking On a Roll in your Steam library and then navigating to the LOCAL FILES tab. Then simply click 'VERIFY INTEGRITY OF GAME FILES...' and wait for it to finish. ** Here are some of the things you can expect in the new update:
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Added Inverse Kinematics to the avatars feet, this system makes sure that the feet always nicely align to the surface and also prevents the feet from sinking through the ground.
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You can now skate over low obstacles such as curbs and low ledges without bumping into them or without the need to jump.
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The avatar now turns its head slightly whenever you turn the camera (only while standing still)
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2 NEW droppable object added.
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Changed Cess slide input: instead of tapping the cess slide input once, players are now required to hold the input for as long as they wish to keep up the trick.
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Optimisation: Far less in-game loading hiccups, although there is still an occasional stutter.
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Improved reaction time for reversing (L1/R1), should feel a lot more responsive now.
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Pumping on quarterpipes no longer requires you to release the acceleration button, you can just keep holding while rolling up and the avatar will give it his maximum push.
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Lots of previously un-grindable rails are now grindable.
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these are the major improvements, there's a bunch more small tech stuff which has improved as well.
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Added support for NVIDIA Ansel which enables players to create up to 64K screenshots etc..
That's it for now, hope you enjoy! Cheers! Jelle
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