Update - v0.01.63 is Live!
Here is the list of the modifications that come with the version 0.01.63!
IMPROVEMENTS:
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The ships are now destructible.
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The impulse of the sledgehammer on the vehicles has been extended to the ships.
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The speed of the naval vehicles now decreases according the state of the vehicle: functional / damaged / critical.
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A server option has been added to disable the PvP and the damages to the structures.
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Global optimization (not incredible, but still).
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The simple doors are no longer colliding with the players when they are moving (opening~closing).
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Minor changes in the environment.
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Construction snap added above the simple stairs (to place a floor above it).
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SOUNDS: Sound of destruction added to the vehicles.
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SOUNDS: eating, jump, water splash and dive-out sounds added or modified.
CHANGES:
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FIXED: A structure placed by a player cannot disappear a few seconds after its placement.
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FIXED: Players can no longer take damages when using a Tier III turret.
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FIXED: The floating line of the raft has been slightly elevated.
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FIXED: the impacts sounds are now spatialized (3D audio space).
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FIXED: crash at starting (one of the most important causes has been fixed).
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FIXED: The tweak used to duplicate items with a storage box should be solved (must be tested on a public server).
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FIXED: Press E to close a storage box does not open it again if you still look at the box.
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FIXED: The production model of the raft was pink.
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FIXED: Players can no longer hide and protect themselves from bullets by walking inside a T III turret.
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FIXED: The shipyard doors can detect again the presence of an obstacle above them.
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FIXED: The simple water level is now the same as the classic water level.
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FIXED: the player limit of the servers is now correctly shown in the server list.
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FIXED: some flying resource spots are now back on land.
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BALANCE: The "Health" of almost all the structures have been increased significantly.
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BALANCE: The reparation amount of the monkey wrench has been clamped to ~ 100 HP max. As everything has now way more HPs, a wrench hit could repair 350 HP in some cases, as it restores 3% of the max health of the target. The repair limit is mandatory to avoid that a structure could be repaired faster than it takes damages.
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BALANCE: The loot in the crates has been limited to the basic ammunitions. no weapons, no explosives.
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BALANCE: The damages of the rockets have been drastically reduced, and their "lifetime" increased.
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BALANCE: the resource spots give less resources.
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BALANCE: Stamina use divided by 2, and refilling slightly reduced too.
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BALANCE: The refuel value and combustion duration of the wood have been reduced, and burning 1 wood gives now 3 charcoals instead of 4.
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BALANCE: The fuel limit of the Liberty ship has been doubled.
Remember you can follow the development and take part of it on (https://trello.com/b/kDBzUl9h/hide-hold-out-h2o-dev)
Many thanks to our testers for their impressive work this last weeks to help us for the release of the game which is coming in a few days now :) thanks guys!
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