Content release #1
Hi!
We’ve just released our first Early Access content update for Subaeria. Hurray!
This update adds Antonio as a playable character. He’s a venerable hacker who’s story will take you to new locales in Subaeria and give you a better look at how the underwater city functions. We’ve also added a new environment for you to explore, the Community, where the wealthy Subaerian elites live. There are new environmental hazards (the Hermes train whizzing through rooms) and room patterns, a revamp of the Big Saw and much more!
Here's a list of everything that's been updated, feel free to reach out through the forums if you have any questions!
Released 04/11/2015
ART
Main Menu
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New visual for main menu.
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New mouse pointer design.
Level Art
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Polished playable environment: Community.
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New visuals for the surface environment.
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Light indicators for clean vs hostile rooms has been modified, clean rooms are now green and hostile are red.
UI
- New Area of Effect visual feedback for Floor Sanitizers.
Models
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New visual for Big Saw.
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New collectible currency design.
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New textures for dynamic crates.
AI
Behavior
- Big Saws will now try to destroy objects blocking their way, and teleport back to their starting point if unsuccessful after 2 tries.
Physics
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Big Saws are more efficient at moving crates out of the way.
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Collectible currency attraction range has been upgraded.
NARRATIVE
Characters
- New playable character: Antonio
Quests
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New endings for Antonio and Styx
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New playable labyrinth: Community
LEVEL DESIGN
Room Hazards
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Most room hazards now shut down when a room is cleared of enemies.
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New hazard, the Hermes, can be found in Management Ward and Stockpile District.
Room patterns
- New room variations from security level 1 to 7.
SOUND
Music
- New music track for Community.
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