Second update right after the release (V0.1.0b)
Hello,
More small fixes on the way!
FAQ
How often do you intend to update the Early Access version? Depends a bit of what kind of update we're cooking up, but we're hoping big updates such as new levels and features would be around 4 to 6 weeks.
Does the game work on OSX? Absolutely!
And Linux? Oh yes!
Consoles? Mobile? Nope. Maybe in the future consoles might be interesting.
I found a bug or I got suggestions! We're sure you do, and we're asking you to let us know in our über-elite bug tracker and forum thing at http://forum.draconus.com/forum/3-hexters/
What about multiplayer? We'd love to do a co-op multiplayer, but it's not really viable right now. Help us out by getting some wind under our wings and it becomes more realistic :)
Patch notes V0.1.0b:
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FIXED: Hexter compile queue number in HUD was not shown in Level Defrag Desolation
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FIXED: Artifacts were not working after loading a savegame
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FIXED: Wire connectors were missing in Level Mountains of Memory
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FIXED: Restarting level under certain conditions caused level script errors
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FIXED: F8 key for save load menu was missing in ingame F1 help menu
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FIXED: F1 help menu back button not working
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FIXED: Localization content fixes / changes
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FIXED: Some particle effect related colour palette changes
View full update
Thanks for your support!
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