Update - V0.1.1a HOTFIX
Hello,
Lots of small fixes, changes and improvements!
FAQ
How often do you intend to update the Early Access version? Depends a bit of what kind of update we're cooking up, but we're hoping big updates such as new levels and features would be around 4 to 6 weeks.
Does the game work on OSX? Absolutely! Just make sure your hardware is powerful enough.
And Linux? Oh yes!
Consoles? Mobile? Nope. Maybe in the future consoles might be interesting.
I found a bug or I got suggestions! We're sure you do, and we're asking you to let us know in our über-elite bug tracker and forum thing at forums
What about multiplayer? We'd love to do a co-op multiplayer, but it's not really viable right now. Help us out by getting some wind under our wings and it becomes more realistic :)
Patch notes V0.1.1a:
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FIXED: Small dialogue and translation changes and improvements, a lot of typos fixed
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FIXED: Added some additional info to Cyberscapeologist objective in level Defrag Desolation
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FIXED: Added missing tooltip descriptions for Barrier Controls and Exit Conduit
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FIXED: Some changes and intensity increase to Survey Drone lights
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FIXED: Glitching lights on characters hopefully fixed
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FIXED: Level Defrag Desolation had anomalies which yielded Quads, oops
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FIXED: Hud hide shortcut Shift-H was not working due brainfart
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FIXED: Broken SSAO effect was updated
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FIXED: Select buildings in the FoW
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FIXED: Beacon could have 3 Storages attached
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FIXED: Logistics jitter bug related to Storage and Stockpile
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FIXED: Level Mountains of Memory had enemies that should not appear yet in the game
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FIXED: Barrier in level Defrag Desolation was not being save properly into a savegame
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FIXED: Missing cataclysm meteor explosion sound
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FIXED: Pressing f9 for quickload without a quicksave caused a crash, argh
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UPDATED: Beacon discharge rate was reduced by 50%
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UPDATED: Exit Conduit discharge rate was set to zero
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UPDATED: Hexter nearest domicile distance reduced to avoid them leaving too far
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UPDATED: Made Hexters faster to accept tasks afar
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UPDATED: Better logistics route generation to avoid complete mess when with multiple Beacons
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NEW: Bunker and Domicile passive healing
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NEW: Added healing to Bunker and Domicile tooltips
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NEW: Added world illuminating probe charging to Hub tooltip
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NEW: Improved exit conduit visuals and added charge gauge info tile
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NEW: New event log icons which should fit the overall visual theme better
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NEW: New Hexter death log message
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NEW: Added F1 ingame help menu mention as a hint to main menu
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NEW: New building upgrade log message
View full update
Thanks for your support!
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