Update - V0.1.2
Hello,
We're working hard on the next level (that would be more content!) but it's sadly not quite good enough just yet. Here's a patch which actually has quite a lot of more fixes and changes than what the change log shows. We also put effort to improve the node connections and manually reconnecting them.
FAQ
How often do you intend to update the Early Access version? Depends a bit of what kind of update we're cooking up, but we're hoping big updates such as new levels and features would be around 4 to 6 weeks.
Does the game work on OSX? Absolutely!
And Linux? Oh yes!
Consoles? Mobile? Nope. Maybe in the future consoles might be interesting.
I found a bug or I got suggestions! We're sure you do, and we're asking you to let us know in our über-elite bug tracker and forum thing at forums
What about multiplayer? We'd love to do a co-op multiplayer, but it's not really viable right now. Help us out by getting some wind under our wings and it becomes more realistic :)
Patch notes V0.1.2:
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FIXED General performance (CPU) optimizations
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FIXED Few AI Path-finding issues related to Barrier and Firewall
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FIXED Cycle sending algorithm had hard limits that prevented sending cycles in certain conditions
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FIXED Out-of-charge behavior of Survey Drone was confusing, the lights now flicker to inform when the drone has run out of charge
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FIXED Hive did not have a proper icon
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FIXED Never ending night when loading a savegame made during the night
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FIXED Several minor bugs
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FIXED Level Defrag Desolation barrier had pathfinding issues
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NEW Reload info tile added to towers
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NEW Added Uplink building to enable Stratmap
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NEW Node connection preview now highlights the selected connection(s) instead of just showing all potential connections
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NEW Readability of Node reconnection panel has been improved, and it also now displays how many connections each node already has
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NEW Made bit pillars selectable and show resources left
View full update
Thanks for your support, and please wait for just a moment more for the next level!
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