Project Thea October 2025 Demo Update
Camping Redesign
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End Turn is now separate from Camping, allowing you to end the turn without performing any other actions.
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Camping actions now require assigning party members to specific tasks — rest, cook, scavenge, repair, and more.
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Scavenging added: you can now assign units to gather materials anywhere on a cleared hex. (Resources appear after clearing a POI — i.e. after all its floors are complete.)
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Crafting Card Booster Packs added: craft a booster pack and choose 1 of 3 cards to add to your deck.
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Healing updated: each End Turn now heals d3 Wounds (if you have Supplies). Camping can improve healing for the most wounded unit, with no risk of regression as before.
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Equipment Screen redesigned for faster, cleaner access.
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Group View now displays which cards belong to which NPCs — so you’ll know what you lose if someone doesn’t make it home.
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Many new crafting items added, along with material rarity tiers.
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Meals now have their own screen, clearly showing bonuses and effects.
⚠️ Note: Because the Research/Tech Tree is not yet implemented, all item rarities are currently available from the start — this will change once the system is in place.
City Upgrades
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3MD Printforge is now part of the Core Development Room.
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Tower of Commerce offers rotating trade items that change with each season and expand with higher tech levels.
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Research Lab added (non-functional for now).
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Council System streamlined: the PC Main and their Alloy Twin now preside at the head of the Council, with three Advisors drawn from the population.
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Council Skills are calculated like group skills for event checks.
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Each Councillor’s Domain determines their bonus type.
Map & Exploration
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Enemy list accessible at the bottom-left of the UI.
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Remote Access to the Project unlocks after your first visit.
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Scavengeable resources appear on cleared POIs.
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Hide Markers button now works — perfect for those cinematic screenshots.
Battle
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Run Away / Pause Menu option implemented — live to fight another day.
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Enemy cards are briefly displayed during combat; hovering over them extends viewing time.
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The Main/Expert Hand and Side Hand are now visually distinct — the side hand (MAX 3 cards, drawn each turn) includes Minions.
Skill Challenges
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Option to pay Supplies to increase success chance removed.
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Option to pay Supplies for a re-roll added.
Morale
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New events trigger when party members grow deeply unhappy — some may decide to leave.
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Added info pop-ups when morale changes due to personality traits (Believer, Progressive, Idealist, Pragmatic).
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Additional morale systems still WIP.
Other Updates
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You can now dismiss party members while out in the Wastelands.
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HUD warnings improved for clarity and readability.
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