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Project CARS 2 - Patch 1.3.0.0

Online / Multiplayer

  • New game mode - The Online Championship game mode is now available, allowing players to compete online in full championships, spanning multiple rounds.

  • Fixed an exploit where some players could load custom setups in Community Events when Default Setups are enabled.

  • Improved logging and syncing when joining online games already in progress.

  • Fix for an online issue where players would be shown an incorrect error message when attempting to join a game session which was full.

  • Online Reputation: When being kicked from a race, the system now checks your recent history to help decide if points should be deducted from your ranking score.

  • Online Reputation: Fixed a bug where remaining players would not score for a win against disconnected players.

  • Resolved a problem where a previously kicked player, joining back into a game after accepting an invite, would be auto-kicked.

  • For players joining an active qualifying or practice session, there is now a 3-minute cut-off as the session approaches completion, after which it will no longer be possible to join the session.

  • An error message is now displayed when an incorrect password is entered when joining a password-protected lobby.

Career

  • New Invitational Event - McLaren 720S VIP Challenge.

  • Fix for career multi-class races, so that the finish position within the class is used for series progression, rather than the overall race position.

  • Nissan Skyline Silhouette, Nissan Skyline BNR32, Nissan R89C, and Porsche 961 can now be used in Career mode.

  • Fix for an issue where pop-ups for unlocking Invitational events were displayed in the wrong location.

VR

  • Improvements to the VR-specific replay camera system.

  • Fix for screen dirt and rain drops not rendering correctly in VR.

  • Fix for an issue when VR combined with NVIDIA Surround caused the game to attempt display of ultra-widescreen content in the VR headset.

  • Changed the VR Gaze pointer behaviour to also hide when the UI is disabled in Photo Mode and Replays.

  • Fix for VR Photo Mode initial FOV settings when switching camera mode.

  • Fix for screenshots taken in VR Photo Mode not saving correctly to the <Documents\Project CARS 2\screenshots> folder.

Controllers

  • Logitech - Fix for G29 and G920 lock stops.

  • Fanatec - improved anti-jolt and high-frequency anti-vibe on the CSWB series.

  • Thrustmaster - Improvements for the 458 Italia.

  • Improvements to various controller’s vibration effects.

GUI and HUD improvements

  • Session information such as race duration is now displayed on the pre-race menu.

  • Changed the HUD colouring scale for race rain tyres.

  • Added a dialog to show replay saving progress.

  • Change to the way the Start Type is displayed on the Round dialog so that it matches the Race Settings dialog.

  • Fix for an issue where a menu would become disabled when moving 'down' from the bottom of the menu.

  • Updates to various buttons to better indicate when a button is selected/highlighted.

  • Fix for buttons on online post-race results screen so that they only show when they can be pressed.

  • Fixed cases where the RPM Gauge on the HUD was not matching the actual RPM of the car.

  • Fixed loading bar to become invisible when local loading is complete.

  • Added new Help Text for Menu Spring Strength in FFB settings.

  • Added fuel estimation to Tuning Setup screen and ICM.

  • Added auto-scroll to a number of info feeds to prevent overlapping text.

  • Added the name of the car setup currently in use to the 'Setup' button on the Pre-Race screen.

  • Fix for fuel being displayed incorrectly as mass, not volume.

  • Improvements to the lap timing and visual-split timing HUD widgets.

  • Fix for incorrect number of records being counted on Community Event screen.

  • Fixed an issue in Time Trial where Loaded Ghosts and Options on the Pre-Race menu were highlighted at the same time if the player added multiple ghosts in Time Trial.

  • Fixed an issue where an incorrect weather forecast icon is displayed for the client in the lobby details screen.

Handling/Damage

  • Various tyre behaviour tweaks and improvements to the different tyre compounds.

  • Altered the pre-heating temperatures of various tyres to prevent them from being outside optimum temp range at race starts.

  • New rain tyre compound improvements for Group C, GTP, all Formula cars, GT1, and LMP900.

  • Driveline improvements with increased synchro effect for Hewland-type gearbox

  • Lowered the time to jam gears together after a missed shift for all gearboxes.

  • Changes to Vintage Lotus treaded tyres to improve wet speed balance.

  • Altered radiator damage to make it more progressive, and not accumulate damage from minor impacts.

  • Fix for issues with radiator settings on the Toyota GT86 GT4, and Rocket Bunny versions, which under some conditions were causing engine overheating.

  • Changes to downshift protection based on vehicle speed.

  • Lowered minimum shift time for cars with H-pattern racing gearboxes.

  • Improved physics setup and damage for Mercedes-Benz 300 SEL 6.8 AMG.

  • Fixed missing radiator damage for Ford Escorts, and Ford Mustangs.

  • Improvements to Formula Renault 3.5 default stable setup.

  • Performance balancing changes to the LMP1, GT3 and GT4 Classes.

  • Refinements to Vintage Low Grip tyre.

  • Balanced performance for BMW M3 GT4, and Ford Mustang Boss 302 R1.

  • Improved Modern Touring Car tyre compound.

  • Road car tyres: Tuned the aquaplaning and more sensible behaviour in very deep water.

  • Increased threshold for detaching front wings of Formula cars.

  • Adjusted various default setups:

  • – Aston DB11: Loose

  • – Aston Vulcan: Loose, and Stable

  • – BMW 320 TC: Stable

  • – BMW M3 E30: Loose, and Stable

  • – Chevy Camaro ZL1: Loose, and OEM

  • – Ferrari 330 P4: Loose, and Stable

  • – Ford Fusion Stockcar: Loose.

  • BMW 2002 StanceWorks: Fixed tyre texture, better strut geometry for kingpin angle and scrub radius, improved drag centre of forces in the aero model.

AI

  • Improved AI in low- and high-speed cornering.

  • Improved balance between player and AI in wet conditions.

  • Improvements to general AI behaviour and racecraft across all tracks.

  • Tweaks to how AI are affected by snow and ice.

  • Improvements to the AI driving on slick tyres in wet weather.

  • AI Practice and Qualifying grip levels rebalanced to better match expected behaviour.

  • Better balanced AI speed on corner exit.

  • Generally improved the AI racing balance and ability across many tracks.

Audio

  • Update to various AI car sounds.

  • Added new sounds for lower pitch skidding.

  • Improved AI audio levels in replays.

  • Improvements to Lamborghini Huracán engine audio.

  • Reduced the skid sounds for the McLaren 720S.

  • Modified falloff curves for surface and skid sounds.

  • Updated sound mix for replays, with improved reverb settings for tunnels and bridges.

  • New tyre skid sound effects for treaded tyres.

  • Fix for an issue with audio not panning to all speakers in 7.1 under certain conditions.

Tracks

  • California Highway Stage 3 - Added an alternate start line to clean up occasional start line issues.

  • DirtFish (all) - Fixed an issue with render flickering on main building.

  • DirtFish Mill Run - Fix for an exploit to prevent unrealistic lap times (This includes a leaderboard reset for Time Trial and Community Events on DirtFish Mill Run to remove bogus lap times).

  • Fuji - Fixed an issue with some render flickering on the front of the pit buildings.

  • Indianapolis Motor Speedway Oval - Updated dynamic marks, updated AI alternate start line for better cleaner starts.

  • Circuit de 24 Heures du Mans - Fix for render flickering issue on the fence left of start straight, and in the curve entering the long straight.

  • Lohéac - Fix for an issue on one kerb where the physics would didn’t behave correctly.

  • Oulton Park - Fixed floating white lines near entry to pit lane.

  • Red Bull Ring—National: Changed some dynamic barriers and fixed LODs.

  • Red Bull Ring GP and National layouts - Fixes for various Replay and Pre-Race camera issues.

  • Sakitto - Fixed various render popup issues.

  • Fixed issues with the race start at various tracks.

  • Adjusted the pit lane placement of Pit Limiter Entry and Exit boards at several tracks.

  • Improvements to track cut settings at various tracks.

Vehicles

  • Audi A1 Quattro - Rebalanced the AI in rain vs. dry.

  • BAC Mono - New wet tyre compound.

  • BMW 320 TC - Fixes for gaps in the rear of cockpit, and fixed cockpit display clipping.

  • Caterham Seven 620 R - Improved wet tyre.

  • Chevrolet Camaro 1969 - New suspension geometry to better match the Hotchkiss design at the rear and SLA up front.

  • Chevrolet Corvette C7 Z06 - OEM setup differential opened up.

  • Dallara DW12 Road - New player rain compound, and new AI wet grip adjustments.

  • Formula X & Dallara IR-12 - Adjusted engine lifetime model.

  • Ferrari 488 GT3 - Reduced extra slip allowance at low speeds for better stability.

  • Ferrari F40 LM - Fixed various cockpit detail issues that were visible in VR.

  • Ford Escort RS1600 - Adjusted dry and wet speeds for AI to match latest physics changes.

  • Ford Falcon V8 Supercar - New rain compound.

  • Ford Falcon V8 Superca - Added a new tyre carcass and made some minor improvements to car handling.

  • Formula Renault 3.5 - Increased rolling drag and friction torque to AI to balance their speed on straights.

  • Ginetta G40 - Improved AI tyre stiffness, grip and rolling resistance, to better match player, added new Junior tyre.

  • KTM X-Bow GT4 - Changed spring and damper data, and added optional final drive ratio.

  • Ligier JS P - Fixed exhaust positions.

  • Ligier LMP3 - Fixed rear 3rd bump stop having no range adjustment.

  • Lotus Type 51 - Increased players wet grip to better match the AI.

  • Mazda MX-5 Radbul - Engine cooling and durability adjustment to prevent engine from blowing after one lap. New drift setup added.

  • McLaren P1 GTR - Updated the differentials for Stable, and Loose default setups, for more stability and ease of driving.

  • Mercedes-Benz AMG GT3 - Improved default setup to improve stability.

  • Nissan Fairlady Z GTS - Various fixes enabling radiator damage, texture fixes, better drag balance, and bigger set of gear ratios.

  • Nissan Fairlady Z GTS-II - Raised shift light RPM-trigger to 8,000 RPM.

  • Nissan Skyline Super Silhouette - Boost adjustment for default setup to make the car more competitive with other Group 5 cars.

  • Porsche 936/77 - Added a wider set of gear ratios.

  • RWD P20 LMP2 - Changed shift lights to better match engine peak-power.

  • Toyota GT86 - Altered aero positioning, and fixed an aero-lose problem without changing the setup.

  • GT4 cars - Change to the tyre carcass model.

  • LMP1 Cars - Fixed an issue where the AI weren't using the hybrid system, causing an imbalance with the player.

  • LMP2 cars - Reduced aero drag by 35lbf @ 150mph.

  • Various road cars - Changed OEM tyres to the correct ones.

  • Kart - Disabled differential setup adjustments, new tyre carcass construction.

  • Improved dirt texture on various cars.

  • Fixed mud and snow textures on various cars.

Other Improvements

  • Fixed an issue in Time Trial where the player could load a ghost’s setup for a different car from the player’s car if the selected ghost was in the same class as the player’s car.

  • Improved the rendering of the edges of LiveTrack puddles for off-road/off-track areas.

  • Fixed an issue with mud and dust particles being visible inside cockpits.

  • Improvements to the wet track darkening render effect.

  • Much-improved motion blur and bokeh effects.

  • Fix for an issue where, in certain cases, LiveTrack conditions could be carried over from one game type to another.

  • Improved the synchronisation of clouds and rainfall, and the effects on cars.

  • Fix for a red/yellow graphical glitch sometimes appearing on track surface.

  • Fix for an occasional crash when switching shadow detail level.

  • Fixed an intermittent crash when entering text for a new pit strategy.

  • Fixed an issue where occasionally some AI cars would not move on the first viewing of a replay.

  • Fix for an issue that would reset the player’s tuning setup to default when Pausing and choosing to return to pits.

  • ...and many other small tweaks, improvements and performance enhancements.

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