Project CARS 2 - Patch 1.3.0.0
Online / Multiplayer
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New game mode - The Online Championship game mode is now available, allowing players to compete online in full championships, spanning multiple rounds.
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Fixed an exploit where some players could load custom setups in Community Events when Default Setups are enabled.
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Improved logging and syncing when joining online games already in progress.
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Fix for an online issue where players would be shown an incorrect error message when attempting to join a game session which was full.
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Online Reputation: When being kicked from a race, the system now checks your recent history to help decide if points should be deducted from your ranking score.
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Online Reputation: Fixed a bug where remaining players would not score for a win against disconnected players.
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Resolved a problem where a previously kicked player, joining back into a game after accepting an invite, would be auto-kicked.
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For players joining an active qualifying or practice session, there is now a 3-minute cut-off as the session approaches completion, after which it will no longer be possible to join the session.
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An error message is now displayed when an incorrect password is entered when joining a password-protected lobby.
Career
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New Invitational Event - McLaren 720S VIP Challenge.
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Fix for career multi-class races, so that the finish position within the class is used for series progression, rather than the overall race position.
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Nissan Skyline Silhouette, Nissan Skyline BNR32, Nissan R89C, and Porsche 961 can now be used in Career mode.
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Fix for an issue where pop-ups for unlocking Invitational events were displayed in the wrong location.
VR
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Improvements to the VR-specific replay camera system.
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Fix for screen dirt and rain drops not rendering correctly in VR.
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Fix for an issue when VR combined with NVIDIA Surround caused the game to attempt display of ultra-widescreen content in the VR headset.
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Changed the VR Gaze pointer behaviour to also hide when the UI is disabled in Photo Mode and Replays.
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Fix for VR Photo Mode initial FOV settings when switching camera mode.
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Fix for screenshots taken in VR Photo Mode not saving correctly to the <Documents\Project CARS 2\screenshots> folder.
Controllers
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Logitech - Fix for G29 and G920 lock stops.
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Fanatec - improved anti-jolt and high-frequency anti-vibe on the CSWB series.
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Thrustmaster - Improvements for the 458 Italia.
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Improvements to various controller’s vibration effects.
GUI and HUD improvements
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Session information such as race duration is now displayed on the pre-race menu.
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Changed the HUD colouring scale for race rain tyres.
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Added a dialog to show replay saving progress.
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Change to the way the Start Type is displayed on the Round dialog so that it matches the Race Settings dialog.
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Fix for an issue where a menu would become disabled when moving 'down' from the bottom of the menu.
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Updates to various buttons to better indicate when a button is selected/highlighted.
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Fix for buttons on online post-race results screen so that they only show when they can be pressed.
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Fixed cases where the RPM Gauge on the HUD was not matching the actual RPM of the car.
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Fixed loading bar to become invisible when local loading is complete.
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Added new Help Text for Menu Spring Strength in FFB settings.
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Added fuel estimation to Tuning Setup screen and ICM.
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Added auto-scroll to a number of info feeds to prevent overlapping text.
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Added the name of the car setup currently in use to the 'Setup' button on the Pre-Race screen.
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Fix for fuel being displayed incorrectly as mass, not volume.
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Improvements to the lap timing and visual-split timing HUD widgets.
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Fix for incorrect number of records being counted on Community Event screen.
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Fixed an issue in Time Trial where Loaded Ghosts and Options on the Pre-Race menu were highlighted at the same time if the player added multiple ghosts in Time Trial.
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Fixed an issue where an incorrect weather forecast icon is displayed for the client in the lobby details screen.
Handling/Damage
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Various tyre behaviour tweaks and improvements to the different tyre compounds.
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Altered the pre-heating temperatures of various tyres to prevent them from being outside optimum temp range at race starts.
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New rain tyre compound improvements for Group C, GTP, all Formula cars, GT1, and LMP900.
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Driveline improvements with increased synchro effect for Hewland-type gearbox
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Lowered the time to jam gears together after a missed shift for all gearboxes.
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Changes to Vintage Lotus treaded tyres to improve wet speed balance.
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Altered radiator damage to make it more progressive, and not accumulate damage from minor impacts.
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Fix for issues with radiator settings on the Toyota GT86 GT4, and Rocket Bunny versions, which under some conditions were causing engine overheating.
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Changes to downshift protection based on vehicle speed.
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Lowered minimum shift time for cars with H-pattern racing gearboxes.
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Improved physics setup and damage for Mercedes-Benz 300 SEL 6.8 AMG.
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Fixed missing radiator damage for Ford Escorts, and Ford Mustangs.
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Improvements to Formula Renault 3.5 default stable setup.
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Performance balancing changes to the LMP1, GT3 and GT4 Classes.
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Refinements to Vintage Low Grip tyre.
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Balanced performance for BMW M3 GT4, and Ford Mustang Boss 302 R1.
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Improved Modern Touring Car tyre compound.
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Road car tyres: Tuned the aquaplaning and more sensible behaviour in very deep water.
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Increased threshold for detaching front wings of Formula cars.
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Adjusted various default setups:
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– Aston DB11: Loose
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– Aston Vulcan: Loose, and Stable
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– BMW 320 TC: Stable
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– BMW M3 E30: Loose, and Stable
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– Chevy Camaro ZL1: Loose, and OEM
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– Ferrari 330 P4: Loose, and Stable
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– Ford Fusion Stockcar: Loose.
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BMW 2002 StanceWorks: Fixed tyre texture, better strut geometry for kingpin angle and scrub radius, improved drag centre of forces in the aero model.
AI
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Improved AI in low- and high-speed cornering.
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Improved balance between player and AI in wet conditions.
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Improvements to general AI behaviour and racecraft across all tracks.
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Tweaks to how AI are affected by snow and ice.
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Improvements to the AI driving on slick tyres in wet weather.
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AI Practice and Qualifying grip levels rebalanced to better match expected behaviour.
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Better balanced AI speed on corner exit.
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Generally improved the AI racing balance and ability across many tracks.
Audio
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Update to various AI car sounds.
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Added new sounds for lower pitch skidding.
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Improved AI audio levels in replays.
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Improvements to Lamborghini Huracán engine audio.
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Reduced the skid sounds for the McLaren 720S.
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Modified falloff curves for surface and skid sounds.
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Updated sound mix for replays, with improved reverb settings for tunnels and bridges.
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New tyre skid sound effects for treaded tyres.
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Fix for an issue with audio not panning to all speakers in 7.1 under certain conditions.
Tracks
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California Highway Stage 3 - Added an alternate start line to clean up occasional start line issues.
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DirtFish (all) - Fixed an issue with render flickering on main building.
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DirtFish Mill Run - Fix for an exploit to prevent unrealistic lap times (This includes a leaderboard reset for Time Trial and Community Events on DirtFish Mill Run to remove bogus lap times).
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Fuji - Fixed an issue with some render flickering on the front of the pit buildings.
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Indianapolis Motor Speedway Oval - Updated dynamic marks, updated AI alternate start line for better cleaner starts.
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Circuit de 24 Heures du Mans - Fix for render flickering issue on the fence left of start straight, and in the curve entering the long straight.
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Lohéac - Fix for an issue on one kerb where the physics would didn’t behave correctly.
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Oulton Park - Fixed floating white lines near entry to pit lane.
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Red Bull Ring—National: Changed some dynamic barriers and fixed LODs.
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Red Bull Ring GP and National layouts - Fixes for various Replay and Pre-Race camera issues.
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Sakitto - Fixed various render popup issues.
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Fixed issues with the race start at various tracks.
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Adjusted the pit lane placement of Pit Limiter Entry and Exit boards at several tracks.
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Improvements to track cut settings at various tracks.
Vehicles
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Audi A1 Quattro - Rebalanced the AI in rain vs. dry.
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BAC Mono - New wet tyre compound.
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BMW 320 TC - Fixes for gaps in the rear of cockpit, and fixed cockpit display clipping.
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Caterham Seven 620 R - Improved wet tyre.
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Chevrolet Camaro 1969 - New suspension geometry to better match the Hotchkiss design at the rear and SLA up front.
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Chevrolet Corvette C7 Z06 - OEM setup differential opened up.
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Dallara DW12 Road - New player rain compound, and new AI wet grip adjustments.
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Formula X & Dallara IR-12 - Adjusted engine lifetime model.
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Ferrari 488 GT3 - Reduced extra slip allowance at low speeds for better stability.
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Ferrari F40 LM - Fixed various cockpit detail issues that were visible in VR.
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Ford Escort RS1600 - Adjusted dry and wet speeds for AI to match latest physics changes.
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Ford Falcon V8 Supercar - New rain compound.
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Ford Falcon V8 Superca - Added a new tyre carcass and made some minor improvements to car handling.
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Formula Renault 3.5 - Increased rolling drag and friction torque to AI to balance their speed on straights.
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Ginetta G40 - Improved AI tyre stiffness, grip and rolling resistance, to better match player, added new Junior tyre.
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KTM X-Bow GT4 - Changed spring and damper data, and added optional final drive ratio.
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Ligier JS P - Fixed exhaust positions.
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Ligier LMP3 - Fixed rear 3rd bump stop having no range adjustment.
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Lotus Type 51 - Increased players wet grip to better match the AI.
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Mazda MX-5 Radbul - Engine cooling and durability adjustment to prevent engine from blowing after one lap. New drift setup added.
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McLaren P1 GTR - Updated the differentials for Stable, and Loose default setups, for more stability and ease of driving.
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Mercedes-Benz AMG GT3 - Improved default setup to improve stability.
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Nissan Fairlady Z GTS - Various fixes enabling radiator damage, texture fixes, better drag balance, and bigger set of gear ratios.
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Nissan Fairlady Z GTS-II - Raised shift light RPM-trigger to 8,000 RPM.
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Nissan Skyline Super Silhouette - Boost adjustment for default setup to make the car more competitive with other Group 5 cars.
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Porsche 936/77 - Added a wider set of gear ratios.
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RWD P20 LMP2 - Changed shift lights to better match engine peak-power.
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Toyota GT86 - Altered aero positioning, and fixed an aero-lose problem without changing the setup.
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GT4 cars - Change to the tyre carcass model.
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LMP1 Cars - Fixed an issue where the AI weren't using the hybrid system, causing an imbalance with the player.
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LMP2 cars - Reduced aero drag by 35lbf @ 150mph.
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Various road cars - Changed OEM tyres to the correct ones.
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Kart - Disabled differential setup adjustments, new tyre carcass construction.
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Improved dirt texture on various cars.
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Fixed mud and snow textures on various cars.
Other Improvements
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Fixed an issue in Time Trial where the player could load a ghost’s setup for a different car from the player’s car if the selected ghost was in the same class as the player’s car.
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Improved the rendering of the edges of LiveTrack puddles for off-road/off-track areas.
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Fixed an issue with mud and dust particles being visible inside cockpits.
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Improvements to the wet track darkening render effect.
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Much-improved motion blur and bokeh effects.
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Fix for an issue where, in certain cases, LiveTrack conditions could be carried over from one game type to another.
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Improved the synchronisation of clouds and rainfall, and the effects on cars.
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Fix for a red/yellow graphical glitch sometimes appearing on track surface.
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Fix for an occasional crash when switching shadow detail level.
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Fixed an intermittent crash when entering text for a new pit strategy.
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Fixed an issue where occasionally some AI cars would not move on the first viewing of a replay.
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Fix for an issue that would reset the player’s tuning setup to default when Pausing and choosing to return to pits.
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...and many other small tweaks, improvements and performance enhancements.
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