Runekeeper Update #5
Today, we are releasing a small-ish update focused on bug fixes primarily, but also improving some user experience items and addressing some common complaints.
More to come as always!
Bonus tip: Wayward has a save back-up feature built in. By default, the last 10 times your save game file has been saved, a file backup will be available in your Wayward folder within the “backups” folder. More information on this is available here:
[dynamiclink href="https://steamcommunity.com/sharedfiles/filedetails/?id=2854947692"][/dynamiclink]
Bonus promo: Like pretty much any game in existence, Wayward is part of the Steam Summer sale. Snag a copy for yourself or a friend at -30% off during the sale:
[dynamiclink href="https://store.steampowered.com/app/379210/Wayward/"][/dynamiclink]
New
- There is now a world cursor, showing the tile you are selecting for actions.
Improvements
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Increased crafting range for adjacent containers to include corners.
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You can now excavate when there are no open tiles below you (except in the case of deep water).
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Increased the render limit on human equipment. (Thanks tr1ger1n86!)
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Ascend/descend now appears at the top of the action menu.
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Shippers will now move to lit or unlit lighthouses in the case they ever get lost at sea.
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Added a slight background to messages so you know where game screen actions cannot be performed and where message dialog actions can be.
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You can now preserve some items that are not edible.
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Clay filters now mention what type of water they deal with. (Thanks Treahblade!)
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You now "place down" vehicles instead of building them.
Balance
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Motes now receive minimum magical property value rolls.
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Motes now drop less frequently on non-aberrant creatures.
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Ectoplasm, wisp dust, and magical aspect/essence now take slightly more time to decay.
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Added a hard merchant cap to each island.
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Increased restock rate slightly for merchants.
Bug Fixes
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Fixed "exude" items not working properly when multiple of them were in a container at the same time. (Thanks Daxtfer!)
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Fixed everybody sleeping in a multiplayer game not properly fast-forwarding time. (Thanks Khadgar!)
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Fixed "Start with None" crafting recipes not working properly.
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Fixed "Reset Unlocked Crafting Recipes" option not working. (Thanks Khadgar!)
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Fixed scarecrow scare radius not being used properly when attempting to spawn creatures. (Thanks Hiran!)
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Fixed some potential errors happening when burning items. (Thanks Echora Tallit!)
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Fixed some actions not saving the magic item's unique name.
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Fixed shippers getting stuck in some situations finding the port. (Thanks Vinn!)
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Fixed dug items not gaining any magical properties. (Thanks kustoxv2!)
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Fixed a multiplayer desync related to creature commands
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Fixed various UI issues when playing as a client in a multiplayer game.
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Fixed NPC dialogs staying open while you move away from NPCs when in multiplayer.
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Fixed an issue where you couldn't place vehicles down in some cases even though you could ride them.
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Fixed NPCs waiting around forever if a multiplayer client leaves while talking to them.
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Fixed containers not updating weight when crafting. (Thanks kustoxv2!)
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Fixed "Creature Idols" not assigning a territory to the creatures it spawned, causing issues with milestones. (Thanks Markus Faust!)
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Fixed reinforcing items with Persistence, losing durability. (Thanks kustoxv2!)
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Fixed being able to "ride" a vehicle that is too damaged to match the functionality of placing it down.
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Fixed a desync with shipper's inventories. (Thanks Khadgar!)
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Fixed a hidden milestone never being revealed.
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Fixed some specific crafts not needing fire to disassemble them. (Thanks Kulze!)
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Fixed being able to disassemble items without fire when they should have required it as per their original recipe. (Thanks Rheo!)
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Fixed trapping not granting kills for quests.
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Fixed recipes unlocking normally with Rouseabout. (Thanks Markus Faust!)
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Fixed winterberries decaying into two twigs.
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Fixed consuming returning disassembled items with the wrong magical properties.
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Fixed Persistence items getting incorrect values from doing specific actions like dismantling, digging, etc. (Thanks tr1ger1n86!)
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Fixed autosave timing not being accurate. (Thanks tr1ger1n86!)
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Fixed repairing sometimes using the fallback to tinkering when it shouldn't have been.
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Fixed ranged actions moving tiles when standing on top of a doodad. (Thanks kustoxv2!)
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Fixed most actions not working with "Target Hovered Tile" and certain ranged actions like casting and throwing moving to perform the action.
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Fixed the idle bind descriptions being outdated. (Thanks Feral Grumpicorn!)
Technical
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Improved recipe crafting performance slightly.
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Reduced the time it takes to save the game on large saves.
Modding
- Fixed "human.turnEnd()" event not always being emitted.
Mods
Debug Tools
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Fixed a multiplayer desync when updating creature tamed state.
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Fixed the durability not accounting for "Persistence" items.
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