Runekeeper Update #6
Hey all,
Tonight, we have a patch ready that fixes that pesky invoking bug among lots of other small fixes and improvements. As per normal, there are also a few new things thrown in for good measure. More to come soon!
Have fun!
Bonus Tip: Looking to unlock lots of recipes at the same time? Store your items in chests and position yourself between 7 of them, all surrounding you with lots of different items. New as of this patch, you can now use ALL adjacent chests, including the corners.
Bonus Promo: Check out our feature voting site to vote on plenty of the most requested features to help define our future priorities! https://www.waywardgame.com/vote
New
- You can now squish slime balls, which will slow down the movement and skip turns of things that move over it.
- Added a new magical property to do with decay values for items and doodads.
Improvements
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The "Glowing" magical property now works for items placed onto armor stands.
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Overfished areas can now regenerate in larger batches.
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Random events now run more frequently in the game.
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It is now revealed how much time has passed approximately after traveling.
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Open fires and doodads that provide fire now have a maximum stoking value (equal to their maximum decay).
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Slime "gelatin" has been renamed to "Slime Ball" and can rarely, passively/actively drop from slimes and jelly cubes.
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Contained fire sources like furnaces or kilns for example will no longer share a decay value with any fire that is "on top" of them unlike open fire sources like campfires.
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Contained fire sources like furnaces or kilns for example will no longer create fires due to other objects on top of them.
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Fire will no longer overflow or propagate onto tiles that have puddles or are water tiles, and doodads that simply provide fire (like furnaces) will no longer be inherently flammable.
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Improved shipper performance issues.
Balance
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Magical Twine can now improve the minimum and maximum durability of items as it enhances them.
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The time (in turns) it takes to travel to another island has been significantly increased.
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Paper molds now require fabric to craft.
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Some wooden crafts now require wooden dowels.
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Open fires now burn out faster than doodads for cooking or using the fire in recipes/disassembling/repairing.
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Made some adjustments to the randomness that could add too many creature tiers to islands too close to the starting island. (Thanks Franzi!)
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Built torches (doodads) are now considered flammable and can burn (without being lit).
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You can no longer add fuel or stoke torches past their normal maximum decay.
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Each time an NPC is killed, it takes longer for them to spawn per island.
Bug Fixes
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Fixed an error when attempting to invoke runes. (Thanks Words Words Words!)
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Fixed many issues with durability when using "Magical Twine". (Thanks riftborn!)
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Fixed magical motes being able to generate without magical properties when using the "Thaumaturgic" milestone modifier. (Thanks Echora Tallit!)
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Fixed some crafts that used wooden planks still requiring a sharpened item instead of a hammer for crafting and disassembling.
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Fixed a rare multiplayer desync that could occur when connecting to a game.
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Fixed the "Treasurer" milestone modifier incorrectly mentioning "remarkable" piece of armor. (Thanks Lemonboy_free!)
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Fixed merchants not dropping their inventory when killed.
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Fixed recipes not unlocking properly when using the "Rouseabout" milestone modifier in the "Challenge" mode. (Thanks Vallivanting!)
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Fixed fire sometimes spreading or being started on tiles that were already on fire.
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Fixed fire elementals being able to light things on fire that shouldn't have been flammable.
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Fixed disabling fog in Debug Tools stopping Shippers to navigate towards ports.
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Fixed the cloth shirt appearing over pants in some directions. (Thanks Echora Tallit!)
Technical
- Upgraded to TypeScript 5.9.
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