Multiplayer Weapon Rebalance: Now Live (8/18)
Today we've released a rebalance patch for select DOOM multiplayer weapons. Many of these changes are based on your feedback, so be sure to let us know what you think after giving the tweaked weapons a try. There is no download for this update, simply log in and you should see the changes upon loading multiplayer.
--
Here are the rebalance changes:
Rocket Launcher The last pass on this made it very spam friendly and decreased skill requirements. Based on extensive feedback, we have reduced the ammo count and also reigned in the splash and detonate damage values to place more emphasis on control and skill when using the weapon.
Heavy Assault Rifle We have increased the damage, reduced the spread increase when zoomed, and removed the additional movement penalty when using the scope. We really like how it’s feeling now, and this should make the weapon more competitive in both the hip-fire and zoom modes.
Hellshot This weapon now has an increased fire rate and does more damage when hitting enemies in the body. We have also bumped up the burn damage for the weapon mod behavior. This should bring the Hell Shot in line with the other precision weapons in the game, and a gun you’ll be wanting to equip more often.
Shotguns The last pass on adjusting the switch timings for the shotguns fixed the issue with a loadout exploit but also removed dual shotguns as a viable loadout for close-range engagements. We got a lot of feedback here, and we’ve reduced the length of the switch timings so that this loadout is viable again.
Regen We adjusted the amount of health received per tick so that players have better survivability.
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.