Demo - In The Black – Patch Notes (v1313)
🚀 Post-Match Overhaul
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Introduced a new Post-Match streaming system for faster, more reliable result transfers between server and clients.
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Added player performance breakdowns: credits, XP, commendations, repair costs, and rentals now display clearly.
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Victory bonuses, commendations, and economic adjustments now roll into a final credit payout.
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Improved post-match cameras, spacing, and ship animations for a more cinematic results screen.
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UI reworked: holo grids, pilot reports, and ribbon-style commendations added.
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New cinematic intro updates: shorter delays, mission unique IDs shown in text crawl, improved hologrid visuals.
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Added new loading throbbers and SFIOS branding/iconography to post-match UI.
🏅 Commendations & Rewards
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Commendations now reward credits and XP, integrated into the new ribbon system.
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Placeholder credit/XP values added for kills, assists, objectives, and commendations, with tuning ongoing.
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Repair and rental deductions applied correctly to final payouts.
📜 Match History
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Match History saving implemented: up to 25 recent matches are stored locally.
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Each saved match includes IDs, start/end times, and detailed breakdowns.
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New UI components in the Master App show past results with expanded detail.
⚔️ Combat Balance
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Adjusted global projectile damage multiplier: temporarily raised to 5.0 (nerfing missiles) then reset to 3.0 for balance.
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Ongoing tuning for missile behavior and projectile damage math.
👥 Multiplayer & Squads
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Build version check added for squad invites: prevents mismatched builds from joining sessions.
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Improved error messages for failed squad joins, with clear “client out of date” or “host out of date” reasons.
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Added hangar popups to notify players of build mismatches before attempting to join.
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Friend list sorting and cleaner squad invite handling added.
🛠️ Vehicles & Assets
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Shrike updates: cockpit meshes, dashboard sockets, and fuselage improvements added.
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Added Reus ship schema prep assets and updated templates for Reus variants.
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Adjusted post-match ship spawner and scene environment for client-side stability.
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Fixed duplicate SimulationRoot crash on some vehicles.
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Updated SpaceVehicle construction and module management to align with thumbnail/system changes.
🎨 UI & Experience
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Polished post-match and hangar menus.
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Fixed camera interpolation in post-match sequences.
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Expanded match history entries and updated footers in the Master App.
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Improved **Squad Member Ready **visuals, disabled "Training" button for squads larger than 1.
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Adjusted DPI scaling, fonts, and top button styling.
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Added animated floating stars background and new loading throbber visuals.
🖼️ Thumbnail System (Hangar Ship Previews)
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Major Thumbnail System overhaul:
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Queue-based pipeline for stability, modules rendered before vehicles.
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Per-item warmup delays and inter-queue timing for cleaner renders.
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Added texture streaming residency to ensure high-quality thumbnails.
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Added light toggling controls for thumbnails, including per-capture disabling of tagged lights.
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Default thumbnail camera positions adjusted for Shrike and Reus.
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Updated thumbnail lighting and rendering scene for better fidelity.
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Editor crashes due to blueprint dependency loops identified and under review.
💡 Hangar & Environment
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Gantry lights now reset to default rotations when inactive.
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Lighting in hangar baked and improved for clearer visuals.
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Added mission contract countdown timers to Hangar Game State.
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Shop & Inventory
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Shop widget now properly rebuilds lists after selling an item.
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Added sell option to the inventory menu.
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Monies change animation now works as intended.
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API: After purchases, inventory refresh events are now broadcasted alongside currency refresh.
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Economy
- Default credits are now 30,000.
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UI & Vehicles
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Fixed Shrike’s battery and utility slots protruding out of the frame.
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Locked slots now correctly display in the Hardpoints Editor.
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Multiple Shrike rental and store templates updated.
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Header bar, Hardpoint Slot Container, Shop Widget, and Hardpoints Editor UI assets updated.
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