Demo - In The Black – Patch Notes (v1322)
Gameplay Updates
New Drone Sweep Mission (CO-OP / Singleplayer)
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Added a brand-new Drone Sweep mission to the Contracts lineup.
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Players work together to clear waves of autonomous drone defenders in low-orbit combat zones.
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Improved spawn logic and round progression to ensure smooth cooperative play.
Weapon Ripple Fixes
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Fixed an issue where ripple-fired weapons could mis-sequence or skip valid launchers.
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Ripple timing and cooldown behavior are now consistent across all multi-weapon setups.
Projectile System Improvements
- Projectiles now register impacts more reliably when fired at high velocities, improving railgun and kinetic weapon accuracy.
Camera & Targeting
New Feature: Auto Target Zoom (ATZ)
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Settings can be adjusted in Settings → Targeting.
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Switch between Manual and **Auto **options
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Manual
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While in ATZ, use the Weapon Cycle action to fine tune your zoom magnification.
- Weapon Cycle: Scroll Wheel or D-Pad Up / Down.
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Auto
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Dynamically adjusts zoom based on your current target’s distance.
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Manual ATZ settings and functionality persist in Auto mode for fine tuning your final zoom magnification.
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ATZ Aim Sensitivity
- Automatically scales Pitch / Yaw control sensitivity based on ATZ magnification.
UI & Experience
New “UI Tour” System
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Need help navigating the menus? Click the “?” button in the bottom-right corner of the main menu.
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The new UI Tour highlights key features and menus for new players.
Main Menu & Hangar Updates
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Integrated the new UI Tour into the Hangar and Contract interfaces.
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Refined menu layouts and improved callout clarity for better readability.
General UI Polish
- Improved visual consistency during menu transitions and button animations.
Other Improvements
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Build and logging stability improvements across client and server.
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Minor performance optimizations and debug cleanups for upcoming test builds.
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