In The Black (Demo) - The Hardware Update - 1390
** What's New**
[p align="start"]We're excited to introduce the completely redesigned Input System 2.0 for In The Black! This major overhaul brings a modern, flexible input management system that makes configuring your controls easier and more reliable than ever before.
⚠️** WARNING: All previous input settings will be reset!** Legacy profiles are not compatible with the new system. Your controls will reset to defaults upon first launch.
Track-IR Head-Tracking Support (NEW)
[p align="start"] Track-IR support is now integrated, giving you true head-look in the cockpit for better spatial awareness, target tracking, and immersion.
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Look around your cockpit naturally without taking your hands off your flight controls
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Keep your nose on target while visually scanning your surroundings
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Huge boost to situational awareness during close-quarters dogfights and formation flying
Track-IR can be enabled and configured under: Settings > Misc > Head Tracking
Tobii Eye/Head Tracking support is in active development and will be coming in a future update.
New Input Profile System
Save & Manage Multiple Profiles
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Create unlimited custom control profiles for different playstyles or hardware setups
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Switch between profiles instantly from the settings menu
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Your last-used profile is automatically remembered
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Duplicate existing profiles to use as templates
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Import and export profiles to share with friends or use across different computers
Built-in Profile Protection
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The "Default" profile is now read-only and can't be accidentally modified
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Any attempt to edit the default profile automatically creates a new "Custom" profile
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Your personalized settings are always safe from being overwritten
Auto-Save
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All changes to your bindings and settings are automatically saved
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No more losing your carefully configured controls due to crashes or forgotten saves
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Changes apply immediately – no restart required
Multi-Device Support
Dual Joystick (HOSAS) Support
[p align="start"]If you're flying with dual joysticks or multiple identical controllers, the new system properly recognizes each device individually:
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Identical controllers are numbered sequentially (e.g., "Joystick", "Joystick_2", "Joystick_3")
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Each device maintains its own unique bindings
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Devices are remembered even when unplugged or reconnected in different USB ports
Supported Device Types
[p align="start"]The new system recognizes and organizes controls by device category:
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Keyboard & Mouse
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Gamepads: Xbox, PlayStation, Nintendo Switch controllers, and generic gamepads
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Flight Controls: Joysticks, throttles, rudder pedals
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Custom Devices: Functionality not guaranteed
Improved Control Binding
Easier Axis Configuration
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Simple Range Modes: Choose between Full, Limited, or Inverted ranges instead of dealing with offset values
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Better Binding Detection: The system now picks up the axis you're moving most, not just the first one
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Auto-Commit: Axis bindings automatically confirm when you stop moving the control – no more "must recenter" frustrations
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Real-Time Preview: See exactly what the system is detecting as you move controls
Enhanced Sensitivity & Dead Zones
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Separate sensitivity controls for different input types
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Independent mouse sensitivity settings
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Per-axis dead zone configuration
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Global pitch and yaw inversion options
Profile Import/Export System
Share Your Configurations
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Export your entire control scheme to a file
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Import configurations from other players
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Three import modes:
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Overwrite: Replace your current profile completely
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New: Create a brand new profile from the import
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Merge: Combine imported bindings with your existing setup
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Cross-Platform Compatibility
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Profiles exported on one computer work seamlessly on another
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Device names are automatically matched even if USB ports differ
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Missing devices are gracefully handled without breaking your profile
Quality of Life Improvements
User Interface
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Cleaner, more organized settings layout
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Device filters make it easy to see bindings by input device
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Search and filter your control bindings
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Clear visual feedback when configuring controls
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Fixed confusing error messages when saving profiles
Reliability
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Disconnected devices no longer break your control bindings
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Profile files are validated to prevent corruption
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Graceful handling of missing or unavailable devices
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Improved compatibility with Steam Input and other overlay software
Opening Profile Folders
⚠️** Known Issue**: Currently not working as intended. Fix should be out shortly.
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One-click access to your profile save directory (when fixed)
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Will work correctly in packaged Steam builds
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Easy profile file management for backups or manual edits
Input System Known Issues
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Axis Range Settings: Can be finicky, particularly the "Range" option. May require toggling the "Range" setting back and forth for the desired value to stick.
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Duplicate Mappings: System currently allows duplicate mappings to be added. We recommend checking for duplicates manually.
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Profile Selector: Occasionally starts with no profile selected. Choosing an option or using "Save As" to create a new profile should resolve it.
Input System Bug Fixes
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Fixed only being able to bind a single device
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Fixed controls doubling input when multiple axes were mapped to the same action
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Fixed joystick bindings being lost when devices were reconnected
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Fixed profile corruption issues when saving during gameplay
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Fixed device names changing every time the game launched
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Fixed "ghost" bindings from disconnected devices
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Fixed profile selector showing system files as options
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Fixed errors when importing profiles from other users
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Resolved issues with identical devices being treated as the same hardware
Tips & Tricks
Creating Specialized Profiles
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Start with the "Default" profile as your base
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Make a change (this creates a "Custom" profile automatically)
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Using "Save As", name your custom profile to something descriptive (e.g., "HOSAS Setup", "Gamepad Casual")
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Create multiple specialized profiles for different ships or playstyles
Sharing Profiles with Friends
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Configure your controls the way you like
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Go to Settings > Input > Export (Saves to [c]AppData\Local\InTheBlack\Saved\InputProfiles\Exported[/c])
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Share the exported file with your squadron
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They import it via Settings > Input > Import
Backup Your Settings
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Profile files are stored in [c]AppData\Local\InTheBlack\Saved\InputProfiles[/c]
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Back up this folder to preserve your configurations
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Useful before major updates or system changes
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Syncing profiles with Steam Cloud is on our TODO list
Experimenting Safely
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Duplicate your working profile before making major changes
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You can always delete experimental profiles that don't work out
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The "Default" profile is always available as a fallback
Asset & Configuration Cleanup
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Removed a large number of unused assets, input data tables, and configuration files
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Reduced overall build size and project clutter
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Cleaned up logging configurations to focus on relevant debug information
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Makes future profiling and issue investigation less noisy and more efficient
Additional Known Issues
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Drone Sweep Mission Startup
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On the Drone Sweep mission, there is a bug where:
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The player spawns in
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Nothing happens for a short period
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Only then does the cinematic play
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This behavior is not intended and will be addressed in an upcoming hotfix.
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Head Tracking Known Useability Issue
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Under SETTINGS > MISC > MOVE LIMIT the default value shows 0cm when it is actually 200cm
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Once this value is manually changed, you will be limited to the 0cm-50cm range
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Values still persist, this is mainly a UI issue
What's Next
[p align="start"]This is just the foundation! We're continuing to improve the input system and network experience based on your feedback. Planned improvements include:
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Additional axis curve customization options
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More granular per-device sensitivity controls
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Enhanced conflict detection and warnings
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Visual binding diagrams for common hardware
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Developer/Community-made profiles for common hardware
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"Clear All" option or blank profile to build a profile from scratch
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Clean up, add, improve input mappings.
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Improvements to the Ship Editor
Need Help?
[p align="start"]If you encounter any issues with the new input system or this update:
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Try selecting the "Default" profile to reset to known-good bindings
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Check our Discord for community-shared profiles and troubleshooting tips
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Report bugs via the in-game feedback system
[p align="start"]Fly Safe, Pilots!
[p align="start"]The Impeller Studios Team
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