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Игры по онлайну и скины по объёму продаж

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Меню

Beta 2.2 Released!

This mostly has some bugfixes and tweaks, but new content is coming in Beta 3 just around the corner!

NEW STUFF:

  • Sound slider in the options menu! About time.
  • New achievement for researching all 'experimental' technologies

CHANGES:

  • Missile guidance should be slightly improved now; they would lead their targets too aggressively and sometimes miss when fired at good angles while travelling at high speeds
  • CORVETTE renamed DREDNAUT
  • FLAK-BURST fire rate toned down a bit
  • Reinforcement strength is now eased a bit more on earlier islands
  • Aeros and weapons now have an explicit order to them, so they'll be more logically grouped in Loadout and Aerolab menus
  • Ground turrets no longer contribute to the enemy's decision to send reinforcements (in effect this means you will have to destroy more unprotected targets to trigger them)
  • Removed payload costs of some air-to-air missiles
  • AGM-F turn speed and lock-on cone drastically increased
  • AA-MR turn speed increased slightly

FIXES:

  • Carriers give rewards again when destroyed
  • Missile guidance versus moving ground targets vastly improved
  • Co-op: only player 1 can set the carrier skin now. Player 1's skin isn't set when player 2 sets their skin.
  • Co-op: dying now brings you back to the carrier menu, just like in singleplayer
  • "Aero Superiority" achievement fixed so it doesn't require you to beat the game
Читать в Steam ↗

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