Alpha 28 "Barrel Roll" Released!
New bomber, new bomb, new terrain, and a whole bunch of improvements get us closer to Beta!
NEW STUFF:
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MEDVED - Heavy Bomber
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UB-2 - Basilisk - Heavy area-of-effect bomb
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"Dodge" special is now built-in to every aero, triggered using L3 or the C key by default
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New modding system using Unity asset bundles: More details in the official modding guide... basically it's a new method of making mods which is a bit more complicated, but it allows for much more visual design and, eventually, doing proper total conversions. Currently, custom aeros with custom stats are supported along with basic weaponry.
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New terrain: it's generated and spawned in as a single mesh now, with slopes in between tiles, which accomplishes a number of things I was meaning to do for a long time, such as: better performance, allows for mobile ground units, and it just looks better.
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New achievements - Good Stick, Good Sticks, Fast Mover, Dot Chaser, Mud Mover (Dot Chaser cannot currently be achieved because the Heavy Interceptor is not yet in the game)
TWEAKS:
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Most air-to-air missile hitboxes have been enlared to make them more effective
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Track camera command (R3) now works in cockpit mode, and the camera is now smoothed like in the chase mode.
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"New target detected" noise is less harsh
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New incoming missile graphic, the arrow is now pointing inward and has a little dot to make it a bit easier to estimate the number of missiles in swarms
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Player start position is varied a bit more
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Deadzone for mouse controls reduced by 50%
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Music volume is now adjustable
FIXES:
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Arcade controls are much smoother and much more effective at steeper climb and dive angles
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Menu sliders can be moved with the gamepad / keyboard
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Linux: only 32-bit versions are available, and they should have the correct Steamworks .so built in so the Linux version will launch correctly from the Steam client
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