9.1.2 | Bugfix Patch
2V8
- The 2V8 event returns Tuesday, August 19th at 11:00 AM Eastern.
PLAY WHILE YOU WAIT
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Added the option to "Play While You Wait" to the 2v8 game mode.
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When queuing for a 2v8 Killer match, you'll receive the option to Play While You Wait.
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This allows you (and a friend, if you'd like) to play a match of 2v8 as a Survivor while saving your place in the Killer queue.
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After finishing this match, you will automatically return to your place in the Killer queue.
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THE LEGION UPDATE
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Innate Skills:
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Reduced the duration of Feral Frenzy to 11s (was 12s).
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Reduced number of targets seen with Killer Instinct to 4 (was 7).
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Reduced the number of hits needed to down a Survivor while in Feral Frenzy to 6 (was 7).
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Removed the bonus which extended the Killer Instinct detection radius beyond the Terror Radius.
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SHADOW CLASS UPDATE
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Team Skill:
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Grants Undetectable for 60 seconds when sending a Survivor to the Cage of Corruption.
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After the effect has elapsed, the ability will go on cooldown for 60 seconds.
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While this skill is on cooldown and you are within 32 meters of your teammate, gain 5% Haste and decrease cooldown by 25%.
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ESCAPIST CLASS UPDATE
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**Team Skill **(adjustment):
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Escapist Team Skill is now activated by using Active Ability Button 2.
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Range of Silent Rush ability has been increased to 12m (was 8m).
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GUIDE UPDATE
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Team Skill:
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When repairing, reveal the generator's aura and your aura to other Survivors.
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Gain the ability to trap a generator. Charges over 90 seconds. Repairing generators can decrease the wait time. Stand next to a generator to install a trap. The trapped generator has a yellow aura visible to Survivors and will stun and blind a Killer who tries to damage it.
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The trap is deactivated when triggered or after 120 seconds.
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Open Exit Gates 15% faster and reveal your aura to other Survivors within 128 meters.
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Unlockable Skill:
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After being caged, gain access to a listening device that automatically installs on a generator after completing 35% repair progress.
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A bugged generator's yellow aura is visible to Survivors and reveals the Killer's aura when within 14 meters.
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The device is deactivated when the generator is damaged or after 60 seconds.
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If a listening device is already installed on a generator when 35% repair progress is reached, install a new listening device that resets the 60 second countdown.
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NEW MAPS
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Treatment Theatre
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The Shattered Square
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Greenville Square
Content
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The Game map and the Jigsaw Piece offering have been re-enabled.
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The Blood Rush perk has been re-enabled.
SURVIVOR ITEM: FOG VIAL
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Fog Vials now have a maximum of 2 charges.
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Added the ability for The Singularity to teleport to Survivors he can see within the Fog Vial's fog.
Bug Fixes
Audio
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Fixed an issue where Michonne Grimes' running grunts were louder than other Survivors.
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Fixed an issue where background noise was heard when Michonne Grimes was hooked.
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Fixed an issue where The Xenomorph's Tail Strike Attack SFX would appear to be coming from its left side.
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Fixed an issue where the "ready up" SFX would play when activating and deactivating perks in the Loadout.
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Fixed an issue where Jonah Vasquez's "Long Swim" outfit would not play the appropriate footstep SFX.
Characters
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Fixed an issue where Lara Croft's "Forged Furs" torso would display gaps when mixed and matched with other leg customization items.
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Fixed an issue where The Unknown's "The Murder Weapon" was held incorrectly on the match results screen.
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Fixed an issue where The Unknown's "The Murder Weapon" was floating out of their hand on the main menu.
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Fixed an issue where The Animatronic's head would not follow the direction he was aiming.
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Fixed an issue where the Blind visual effect was delayed and only lasted a second when blinded as The Animatronic.
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Fixed an issue where The Executioner's Cage of Atonement was invisible from the Killer's point of view.
Environment/Maps
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Fixed an issue on PS4 where activating the Fog Vial on The Game map could make the screen go black or freeze the game.
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Fixed an issue in the Treatment Theatre map where The Executioner's Punishment of the Damned would not travel through viable walls and door frames.
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Fixed an issue where The Knight could not summon a Guard in multiple areas
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Fixed an issue in the Greenville Square map where The Singularity's biopod could be placed outside of the fence.
Perks
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Fixed an issue where Exhaustion Perks could be reactivated by triggering Blood Rush while Exhausted.
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Fixed an issue where Desperate Measures displayed the incorrect value in its description.
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Fixed an issue where The Wraith would remain cloaked when stunned by Head On or Blast Mine.
Platforms
- Fixed an issue on Switch and Switch 2 where generator regression sparks were hard to see.
Quests
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Fixed an issue where the amount of Bloodpoints awarded for completing a quest were not properly shown after abandoning a Trial.
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Fixed an issue where some "Into the Fog" quest tooltips were missing images.
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Fixed an issue where some quest tooltip images appeared smaller than intended.
Miscellaneous
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Fixed an issue where bulk spending could fail if an old event item was present in the Bloodweb.
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Fixed a server crash which could occur when a Survivor unlocked the secret chest in the Nostromo Wreckage map.
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Fixed an issue where vault auras were not revealed when using the Sharpened Flint add-on on the Scribbled Map.
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Fixed an issue where the Fog Vial would clip under the ground when dropped.
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