v.1.0.11.1 Patch Notes
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Rewrote Power-up code to prevent crashes when collecting a power-up.
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Increased the base scrolling speed to slightly reduce the time between encounters.
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Improved frame rate stability during high-cpu usage.
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Fixed Idlephobe (green shield guy) getting stuck if he changed states too quickly.
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Reflected bullets will now scale correctly.
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Spitball and Popper (upgraded Jumper variants) now correctly continue moving forward when hit.
A huge thank you to everybody who reported bugs!
We're testing the content update now. Follow us on Twitter (@wefiends) for spoilers.
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