Update - Graphical, Animation, Multiplayer, Gameplay and OSX bug fixes.
Hi Everyone,
Thanks everyone, for playing and supporting Feudalism!
Here is a full changelog with all of the new changes:
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Fixed the bug that caused some video cards to display excessive increase in the intensity of bloom in the second turn.
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Fixed the bug that prevented some OSX configurations to start the properly game.
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In multiplayer host, the player window scrolls the names of the players properly.
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In multiplayer host, in case of missing a family turn, it did not pass to the AI, the control of all stages of end-turn now work.
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Fixed the bug of inconsistent responses from the AI on the tribute demands.
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Fixed the bug where the scrapping of some units produced more resources than expected.
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Fixed the bug where the animation of movement of the units did not complete the cycle within one turn.
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Replaced some normal maps to improve definition.
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Fixed some graphical glitches in research.
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Minor adjustments in the Linux version.
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