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Dungeon Souls v1.0.5 - Razer Chroma Event

Scope

Details of this section:

This section contains the scope of what patches were made in the current version.

This patch brings contents for the razer event - a custom event to celebrate the integration of Razer Chroma equipment!

Game Elements

Events

	**(

NEW ) Razer Event** The razer event has just arrived! From the 11th of novemeber to the 19th of november, you will be able to play the special game mode in the Razer Area! This mode tests your skills in three components, each per level! In the first level, you'll have to clear it before the time runs out. In the second level, you'll have to defeat as many enemies as specified by the counter. In the third and final level, you'll have to survive waves of monsters for 3 minutes! At the end, special Razer Chroma themed loot will be provided! Be careful though - this game mode is especially hard!

	**Objective:**
		***First Level***: Clear the level under a certain time limit. 
		***Second Level***: Defeat a certain amount of enemies.
		***Third Level***: Survive for 3 minutes.


		
	**Reward:**
		Razer Chroma recipe (only obtainable in this area) and ingredients.
	
	**Accessability:**
		You can access the **Razer Chroma Area** via the **green-lime teleporter**. The green-lime teleporter will appear in every area on the first and second levels. It will not spawn in a boss room.
	
	**Duration:**
		The event lasts from the 11th of novemeber to the 19th of november.


	

Items

**(

NEW )Chroma Pack**

***Item Effect*:** Provides +32 defense and magic resist.
***Item Class*:** Legendary Equipable

**(

NEW )Chroma Visor**

***Item Effect*:** +20% accuracy. Periodically displays a target over a specific enemy. If the targeted enemy is hit, critical hit is guaranteed. If the target is a boss, the effect resets briefly.
***Item Class*:** Legendary Equipable

**(

NEW )Chroma Sword**

***Item Effect*:** Increases physical damage by 5. When an enemy is killed by this weapon, a colorful flashbang is emitted that stuns nearby enemies for 0.5 seconds.
***Item Class*:** Legendary Weapon

**(

NEW )Chroma Dagger**

***Item Effect*:** Increases physical damage by 5. When an enemy is killed by this weapon, a colorful flashbang is emitted that stuns nearby enemies for 0.5 seconds.
***Item Class*:** Legendary Weapon

**(

NEW )Chroma Bow**

***Item Effect*:** Increases physical damage by 5. When an enemy is killed by this weapon, a colorful flashbang is emitted that stuns nearby enemies for 0.5 seconds.
***Item Class*:** Legendary Weapon

**(

NEW )Chroma Axe**

***Item Effect*:** Increases physical damage by 5. When an enemy is killed by this weapon, a colorful flashbang is emitted that stuns nearby enemies for 0.5 seconds.
***Item Class*:** Legendary Weapon

**(

NEW )Chroma Staff**

***Item Effect*:** Increases magical damage by 5. When an enemy is killed by this weapon, a colorful flashbang is emitted that stuns nearby enemies for 0.5 seconds.
***Item Class*:** Legendary Weapon

**(

NEW )Chroma Scepter**

***Item Effect*:** Increases magical damage by 5. When an enemy is killed by this weapon, a colorful flashbang is emitted that stuns nearby enemies for 0.5 seconds.
***Item Class*:** Legendary Weapon
	

Ingredients

**(

NEW )Lightwire** - Used to several Chroma items. Dropped by certain Chroma enemies. ( NEW )Polished Plate Piece - Used to craft several Chroma items. Dropped by certain Chroma enemies. ( NEW )Rechargeable Battery - Used to craft several Chroma items. Dropped by certain Chroma enemies.

Recipes

**(

NEW )Chroma Pack Recipe** Recipe Rarity: Legendary.

**(

NEW )Chroma Visor Recipe** Recipe Rarity: Legendary.

**(

NEW )Chroma Sword Recipe** Recipe Rarity: Legendary.

**(

NEW )Chroma Dagger Recipe** Recipe Rarity: Legendary.

**(

NEW )Chroma Bow Recipe** Recipe Rarity: Legendary.

**(

NEW )Chroma Axe Recipe** Recipe Rarity: Legendary.

**(

NEW )Chroma Staff** Recipe Rarity: Legendary.

**(

NEW )Chroma Scepter** Recipe Rarity: Legendary.

New Music Level

Visit Sean Garavan's Official Website

Bug Fixes

Details of this section:

This section contains the bug fixes that were applied in issues detected in the previous versions.

  • Fixed a bug where pets wouldn't spawn.

  • Fixed a bug where difficulty would not be persisted in a quicksave.

Known Issues

  • In some systems (both operative system and hardware components), the game has severe lags spikes for brief periods of time. This usually has to do with malfunctioning input devices, but a fix is being developed. If this occurs to you, please send an email to laminastudios@gmail.com with the operative system you have and hardware, as well as any relevant information (the time you were playing at and what were you doing).
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