Slave RPG 0.2 Is Out Now
The next update in our upcoming title Slave RPG is out now and includes a variety of additions and changes.
Main Changes:
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greatly expanded combat to include more areas, random radiation smoke, enemy specific attacks, slightly improved AI, random enemy status effects, player stat checks, and enemy limb selection when attacking
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changed large parts of the UI to be more universally conformative and easier to understand
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began adding Graves, a new major town and an explorable area for The Arena
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began major game balancing which includes action points being smaller and more universal, shops changing their item stock less frequently, and shops stocking more rare weapons less frequently
Minor Changes:
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various bug fixes
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smaller UI tweaks
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road-mapping for future updates
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more options
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NPC dialogue expansion
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addition of "special" playable characters when entering specific names
As always we want to thank you guys for the support and we hope you all have a good holiday season.
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