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Patch 1.4.14 Notes

As a summer of action packed majors and grassroots events comes to a close, we're taking this opportunity to make some cool changes across the cast. Read on for the full notes below.

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  • Holding special will no longer count as holding jump during a wall cling.

  • The purple kill effect now ignores Kragg's pillar and rock (necessary for optimization).

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  • Dspecial cancel can now drift during the initial flip if Zetterburn's horizontal speed is low enough. This allows you to gain speed after momentum is killed by hitting a wall, but does not affect normal Dspecial cancel.
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  • Orcane can now drift during the endlag of non-teleport Uspecial.

  • Dspecial cooldown between dropping the puddle and spawning bubbles reduced from 60 > 30.

  • Uspecial now has a minimum speed boost on startup. Orcahop is exactly the same, but using Upsecial without upward momentum is much better.

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  • Fstrong sourspot KB scaling decreased from 1.1 > 1.0.

  • Fstrong hitboxes moved to match the visual.

  • Fstrong sweetspot size increased from 10x10 > 12x12. This makes sure the sourspot doesn't reach farther forward than the sweetspot.

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  • Rockless Nspecial KB Scaling increased from 0.4 > 0.55.

  • Rockless Nspecial endlag reduced from 6 > 4.

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  • Super clone will now switch to evade mode when his target is invincible.

  • Non-super clones will now be destroyed when the real Forsburn is hit (unless it has already started exploding with Dspecial).

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  • Fair hit lockout reduced from 4 > 0.

  • Fspecial ledge snap threshold increased from 13px > 20px.

  • Aerial Fspecial dash speed increased from 12 > 14.

  • Uspecial speed boost when holding left or right after rising increased from 2 > 3.

  • Aerial Dspecial's endlag can now be cancelled into Fspecial.

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  • While moving horizontally, Uspecial snaps to ledges within 16px.

  • Double jump, airdodge, and walljump are no longer refreshed when touching the ground while moving with Uspecial or in between the two movements.

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  • Pressing down while reopening Uspecial will no longer lock you out of fastfalling the next time you cancel Uspecial.

  • Ori can now drift during the startup of Dspecial.

  • When Spirit Flame does no knockback, it will no longer overheat an enemy Sein or remove Shovel Knight's dynamo charge.

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  • You can now hold backward to throw the bubble behind you during grounded Dspecial.
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  • Ftilt and Jab-special swapped. Pressing special after jab 2 will now do a tail swipe that spawns a petal wave, creating grass behind it. Ftilt now shoots a low-angle seed.

  • Dtilt hit 1 (both hitboxes) knockback matched to hit 2 (so that hitting an extended hurtbox with hit 1 and missing with hit 2 won't be so punishing).

  • Fstrong post-charge frames decreased from 12 > 8 (full startup: 18 > 14).

  • Fstrong multihits hitpause decreased from 4 > 2.

  • Uspecial bite Base KB decreased from 10 > 9.

  • Uspecial bite KB scaling increased from 0.85 > 1.05.

  • Fspecial active frames increased from 3 > 4 (makes it less likely to pass through someone moving toward you while also making it easier to parry for the opponent).

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  • Fstrong endlag increased from 18 > 20 (27 > 30 on whiff).

  • Air acceleration while charging strong attacks reduced from x1.0 > x0.5.

  • Dspecial mine now makes a sound when hit out of the air.

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  • Ghost Glove endlag when shooting more than 2 projectiles increased from 12 > 24.

  • Uspecial non-sweetspot damage reduced from 6 per hit, total 18 > 5 per hit, total 15.

  • Uair repeating hits active frames increased from 2 > 4 (no more empty frames between them).

Let us know what you think in the comments.

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