Patch 1.4.14 Notes
As a summer of action packed majors and grassroots events comes to a close, we're taking this opportunity to make some cool changes across the cast. Read on for the full notes below.
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Holding special will no longer count as holding jump during a wall cling.
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The purple kill effect now ignores Kragg's pillar and rock (necessary for optimization).
- Dspecial cancel can now drift during the initial flip if Zetterburn's horizontal speed is low enough. This allows you to gain speed after momentum is killed by hitting a wall, but does not affect normal Dspecial cancel.
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Orcane can now drift during the endlag of non-teleport Uspecial.
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Dspecial cooldown between dropping the puddle and spawning bubbles reduced from 60 > 30.
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Uspecial now has a minimum speed boost on startup. Orcahop is exactly the same, but using Upsecial without upward momentum is much better.
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Fstrong sourspot KB scaling decreased from 1.1 > 1.0.
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Fstrong hitboxes moved to match the visual.
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Fstrong sweetspot size increased from 10x10 > 12x12. This makes sure the sourspot doesn't reach farther forward than the sweetspot.
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Rockless Nspecial KB Scaling increased from 0.4 > 0.55.
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Rockless Nspecial endlag reduced from 6 > 4.
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Super clone will now switch to evade mode when his target is invincible.
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Non-super clones will now be destroyed when the real Forsburn is hit (unless it has already started exploding with Dspecial).
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Fair hit lockout reduced from 4 > 0.
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Fspecial ledge snap threshold increased from 13px > 20px.
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Aerial Fspecial dash speed increased from 12 > 14.
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Uspecial speed boost when holding left or right after rising increased from 2 > 3.
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Aerial Dspecial's endlag can now be cancelled into Fspecial.
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While moving horizontally, Uspecial snaps to ledges within 16px.
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Double jump, airdodge, and walljump are no longer refreshed when touching the ground while moving with Uspecial or in between the two movements.
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Pressing down while reopening Uspecial will no longer lock you out of fastfalling the next time you cancel Uspecial.
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Ori can now drift during the startup of Dspecial.
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When Spirit Flame does no knockback, it will no longer overheat an enemy Sein or remove Shovel Knight's dynamo charge.
- You can now hold backward to throw the bubble behind you during grounded Dspecial.
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Ftilt and Jab-special swapped. Pressing special after jab 2 will now do a tail swipe that spawns a petal wave, creating grass behind it. Ftilt now shoots a low-angle seed.
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Dtilt hit 1 (both hitboxes) knockback matched to hit 2 (so that hitting an extended hurtbox with hit 1 and missing with hit 2 won't be so punishing).
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Fstrong post-charge frames decreased from 12 > 8 (full startup: 18 > 14).
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Fstrong multihits hitpause decreased from 4 > 2.
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Uspecial bite Base KB decreased from 10 > 9.
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Uspecial bite KB scaling increased from 0.85 > 1.05.
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Fspecial active frames increased from 3 > 4 (makes it less likely to pass through someone moving toward you while also making it easier to parry for the opponent).
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Fstrong endlag increased from 18 > 20 (27 > 30 on whiff).
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Air acceleration while charging strong attacks reduced from x1.0 > x0.5.
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Dspecial mine now makes a sound when hit out of the air.
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Ghost Glove endlag when shooting more than 2 projectiles increased from 12 > 24.
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Uspecial non-sweetspot damage reduced from 6 per hit, total 18 > 5 per hit, total 15.
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Uair repeating hits active frames increased from 2 > 4 (no more empty frames between them).
Let us know what you think in the comments.
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