Dead In Bermuda v1.02 + Spanish version!
CHANGELOG
NEW FEATURES:
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**The game is now playable in Spanish! **
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Added shortcuts on character’s action wheel: you can now with one click send characters back to camp fire and to resting area, if there’s an available slot.
- We also added a dynamic shortcut which sends the character back to its last registered position!
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Opinion gains reworked: There are now 3 “states” of relationship, Bad, Neutral and Good, which changes the chance% of getting bad opinions when 2 or more characters do an activity together.
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Characters that don’t like each other now have a very increased chance to get bad opinions.
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Bad opinions chance% up a bit in every case.
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Depression of the characters has a more direct impact on this chance% too. Around 50 Depression average between characters, the chances are very high to get bad opinions.
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Added hotkey return + keypad_enter to "fast-forward" when displaying sequential actions results (same as click)
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Magnetic drag for share the food.
BALANCING TWEAKS:
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**Fishing at the camp now increases Depression! (Lots of time to think about their bad situation) **
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**Boosted Hunting at the camp so that it is more balanced with Fishing: **
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Hunting now gives a bit more Meat, and increases a bit less Fatigue and Injury.
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Increased Hunger values of Meat from 5-18 to 8-20.
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Decreased a bit Sickness gained by eating raw Fish and Meat.
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Increased the base range of Fruits gained from camp from 2-4 to 3-6.
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Increased Injury range given by monsters by 150%. They were useless.
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Decreased Opinion gains on some dialogs.
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Decreased the conditions to get Alejandro/Winters dialog chain.
BUG FIXES:
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**Fixed a nasty bug which prevented to obtain the last dialog of important chains (and some Achievements in the same time): **
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Julia/Jacob chain.
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Alejandro/Winters chain (I understand now why nobody got this achievement…)
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Jacob/Illyana
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Corrected a lot of typos. Thx to the people who reported them!
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Fighting skill now increases normally when fighting monsters.
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Fixed a dialog between Alice and Jacob where their faces were inversed.
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Removed condition to do the action “Cut” on Carnivorous Plant.
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Added missing HUD info on Fishing and Hunting camp actions.
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Fixed tutorial 10/13 step: Auto close the pop up after using an item.
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Improved drag characters "ghost" when screen is scrolling.
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Fixed a bug where dead characters could be contaminated by Sickness…
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Disabled auto save on force-quitting the game during “advancing time”.
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Possibly corrected a bug where the game would get stuck while dragging a character.
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Corrected a case where you could lose all your characters and continue playing.
What’s next?
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German and Italian version on their way.
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New dialogs.
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Several new features and balancing to make the second half of the game more interesting. The biggest:
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Crafted entities maintenance.
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Effects of passing time: actions get harder, resources get scarce, depression is building up, and monsters get stealthier.
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Cook fish & meat with the camp fire, which uses fire intensity.
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Easy mode.
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