Update 1.04
Continuing our ongoing improvement work, Version 1.0.4 contains the following additions, enhancements, and fixes for Necropolis.
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Added 2 New Enemies, including the Fire Djinn.
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Added 6 new weapons featuring unique abilities and effects including one which slows enemies with each slash.
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Added 2 New Armor sets with greater risks and rewards.
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Added a new potion and scroll, each designed for higher impact in Multiplayer.
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Added several new behaviors to some enemies for greater challenge (flanking, grouping, predictive movement, and attack cycling).
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Added 17 new environment modules.
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Buffed Spider Queen, Bone Effigy, and Naguals..
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Buff to ‘Mr. Monk's Most Excellent Pamphlet on Avoiding Exhaustion’ Codex - it now regenerates more exhaustion than before and in a shorter time scale.
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Major rebalance to the revive system. Revive will now bring you back at a diminished ratio every time you die, down to a minimum HP and Stamina/Exhaustion.
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Loot re-balance
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Reduced gem drops on all enemies
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Reduced crafting drops on all enemies
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Removed Iron Ration from starting recipes
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Reduced crafting cost on Potion of Big Boy Strength
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Increased crafting cost of some common recipes
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Jumping is now more responsive, allowing you to jump out of more situations or in quick succession.
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More responsive general performance on lower spec computers.
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All new text added in previous updates now have translations.
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Improved UI messaging to reflect save actions, “Save & Quit to Desktop.”
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Resolved minor spawning issues.
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