New class: Druidic armor! New currencies! Magitech comparator! New block/Deco
Changelog 0.13.14
New class (druidic armor) with 4 new skills and 2 skills variations:
- **Verdant Stride**
Unlock a progressively faster running ability while simultaneously fostering grass growth on dirt as you run.
- Nature's Attraction
Exert a magnetic force of nature to draw in souls, drops, and removable plants.
- **Nature's Bloom**
Use the surrounding elements to nurture plant growth within an 8-block radius while gaining a resistance buff depending on the nearby blocks elemental affinity.
- ** Elemental Aura**
Channel the ambient elements to generate an encompassing aura, influenced by nearby blocks and the prevailing biome.
- **Elemental Burst**
Harness the surrounding elements to unleash a spell that draws from nearby blocks and the current biome.
- **Elemental Terraformation**
Reshape the landscape within an 8-block radius using the selected weapon's element in your hotbar.
Breeding:
- 4 currencies to add some control over the offspring. (Can be obtained on the sacrifice table depending on the rarity of the sacrifices)
- Gene system to increase the stats range of the offspring. Can be inherited.
- It is possible to gets stats higher than 50 (up to 100).
Magitech:
- Fixed: if multiple outputs of the same gate are connected, value is broken
- New comparator
New block:
- obsidian (when lava enter in contact with water), and new decoration set associated.
Notes on the gene system:
For each stat, the lower bound of the range was calculated as the min stat of parents divided by two.
Now the lower bound is equal to max(min_stat/2, min_stat_gene).
There is a gene for each stat.
Genes are inherited following this formula:
inherited_gene = min((gene_min + gene_median) / 4 + (stat_min + stat_median) / 4, 100)
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