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Galactic War Co-op Hotfix 2

We've been hard at work addressing more of your feedback on Co-op Galactic War, along with a couple of long-standing bug fixes. Here's what's new:

Co-op Galactic War:

  • Persistent titles & passwords: Saves now remember the most recent lobby title and password. No more retyping the same details every time you boot up the same campaign!

  • Fixed an issue where opening a campaign to Co-op for the first time with separate Tech enabled could wipe the host's inventory.

  • Fixed a minor display bug where some Galactic War server beacons showed raw !LOC: text as part of the system name.

Bug Fixes

  • Resolved a common effect-related crash frequently seen when reconnecting to a modded game.

  • Fixed a common issue where players would get stuck on "Loading Mods" when launching the game.

Quality of Life

  • Persistent wreckage: Once spotted, wreckage now stays visible in the fog of war instead of vanishing when you lose line of sight.

For Modders

  • Multi-bone transporters: Transporters can now define an array of attachment bones. If a transport carries multiple units, each unit can be attached to its own unique bone instead of all hooking onto the same one.

  • You can now specify a default title for Galactic War campaigns instead of "GW Co-op Campaign": When touching the gw_play scene, mods can make use of setDefaultGwCoopLobbyTitle(string).

Keep on reporting bugs and suggesting improvements! We truly appreciate your feedback, as most of our fixes start off as a report from you in the Discord.

~ The Community Commanders

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