July Update
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Added animations for all monsters.
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Added system to give Rune Coins upon the player dying.
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Added 3 new playable characters, each with own tradeoffs.
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Added graphical effect for unseen areas.
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Added messages when toggling UI elements.
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Added new scheme for generating every level in the game.
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Added more variants to every boss room.
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Added mouse support to game menus.
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Added treasure rooms.
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Added flash to interactable objects.
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Added new item: Recharge Scroll.
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Added new item: Magic Potion.
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Added new item: Anti Berserk Potion.
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Added new item: Anti Dexterity Potion.
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Added new item: Anti ESP Potion.
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Added new item: Anti Full Health Potion.
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Added new item: Healing Potion.
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Added new item: Invisibility Potion.
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Added new item: Purge Potion.
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Added new item: Resist Potion.
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Added new item: Souls Potion.
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Added new item: Speed Potion.
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Added new item: Stamina Potion.
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Added new item: Attack Charm.
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Added new item: Gold Charm.
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Added new item: Key Charm.
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Added new item: Life Saving Charm.
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Added new item: Resist Charm.
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Added new item: Soul Charm.
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Added new item: Stamina Charm.
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Added new item: Stasis Charm.
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Added new item: Speed Charm.
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Added new item: Tumble Charm.
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Added new item: Boomerang.
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Changed Rune editing page to be accessible from game over.
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Changed duration of veil cloak to be much shorter.
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Changed veil cloak to be VERY fragile.
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Changed Drider to have a knife for melee.
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Changed acid blob to infrequently shoot.
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Changed melee acid to break items.
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Changed shot acid to immediately break items.
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Changed shot acid to be more quick.
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Changed Rune Coins to no longer drop from monsters.
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Changed UI elements to work with new characters' traits.
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Changed mechanism for displaying most bosses you beat while winning.
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Changed bubble armor appearance.
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Changed invisibility appearance.
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Changed alert messages to have a larger font.
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Changed item descriptions to have a larger font.
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Changed placement of item name in inventory.
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Changed message clearing to no longer consume input.
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Changed attacks to use stamina.
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Changed tumble to use more stamina.
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Changed stamina system to restore faster.
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Changed stamina system to lock out if you run out of stamina.
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Changed visual representation of stamina.
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Changed breaking chests to break items far more often.
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Changed items broken inside chests to always turn to scrap.
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Changed soul granularity by 10x.
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Changed Repair Scroll to no longer charge wands.
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Changed Repair Scroll to randomly choose, if no weapon is wielded.
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Changed non-teleportation/blink scrolls to appear in smaller amounts.
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Changed souls to no longer heal.
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Changed minimap so player location is more obvious.
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Changed heart bar to flash when you gain/lose health.
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Changed durable skill to increase item durability more.
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Changed harden scroll to only increase durability by 40.
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Changed lathe system back to needing increasing scraps.
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Changed wants to no longer affect bosses.
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Changed whips to be harmless if you're stone-proof.
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Changed laserbrand weapons to get heavily damaged upon shooting.
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Changed laserbrand laser to be much faster.
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Changed tutorial to reflect new characters.
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Changed death angle to be random if no source is found.
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Changed missiles to face exact angle, rather than lock to 8 directions.
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Changed arena to no longer give you rune buffs.
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Changed genocide prompt to be easier / more visual.
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Changed monsters to not be able to push you while attacking.
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Changed main menu to allow you to start a new game instead of loading.
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Fixed bug allowing player to break their own missiles by attacking.
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Fixed bug causing monsters to walk diagonally through walls.
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Fixed bug causing unseen monsters' shadows to get drawn.
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Fixed bug causing items' autopickup status to not get saved.
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Fixed conflicts if update and account-error message were both open.
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Fixed bug preventing swapping Rune placements in some cases.
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Fixed hearts drawing under effigies in inventory menu.
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Fixed bug in reporting how many items in a chest broke.
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Fixed bug causing Blink Scroll to sometimes take a long time.
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Fixed bug making monsters drop souls after stepping on Soul Drain Trap.
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Fixed bug where pausing just before dying would stick into new game.
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Fixed bug causing Cactuses (the monster) to spawn on top of each other.
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Fixed fullscreen map to be properly centered.
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Fixed fullscreen map to cover screen fully.
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Fixed bug in tutorial, displaying keyboard controls wrong.
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Fixed bug causing cursor to draw over map.
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Fixed bug allowing you to open inventory at same time as the map.
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Fixed bug with Mace's hitbox.
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Fixed bug causing Book Worm's books to not aim for you.
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Fixed crash while genociding species of a monster on current level.
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Fixed crash from (somehow!) genociding every single species.
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Fixed bug causing genocides to carry over between games.
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Removed Haste Scroll.
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Removed Invisibility Scroll
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